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Steam News17 November 20257mo ago

EA 1.2 Update to Unreal Engine 5.6 and performance boost.

This update brings a significant upgrade to the game’s performance and stability. 🔧 Engine Upgrade to Unreal Engine 5.6 The project has been updated from UE 5.4 to 5.

In this update1

Full notes

Full The Siege of Brimir update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes1 addition11 changes0 removals
  • Performance
  • Gameplay
  • Fixes
changedThis update brings a significant upgrade to the game’s performance and stability.
changed🔧 Engine Upgrade to Unreal Engine 5.6 The project has been updated from UE 5.4 to 5.6, resulting in smoother gameplay, better stability, and improved overall performance.
changed🚀 Performance Improvements In addition to the engine upgrade, many internal optimizations were made:
changedTweaked multiple project settings for better efficiency
changedReduced VRAM usage on various assets
changedGeneral cleanup and optimization passes across the project
In my tests, these changes resulted in15%30%In my tests, these changes resulted in increased, buff

The Siege of Brimir changes

changedThis update brings a significant upgrade to the game’s performance and stability.
changed🔧 Engine Upgrade to Unreal Engine 5.6 The project has been updated from UE 5.4 to 5.6, resulting in smoother gameplay, better stability, and improved overall performance.
changed🚀 Performance Improvements In addition to the engine upgrade, many internal optimizations were made:
changedTweaked multiple project settings for better efficiency
changedReduced VRAM usage on various assets

This update brings a significant upgrade to the game’s performance and stability.

🔧 Engine Upgrade to Unreal Engine 5.6 The project has been updated from UE 5.4 to 5.6, resulting in smoother gameplay, better stability, and improved overall performance.

🚀 Performance Improvements In addition to the engine upgrade, many internal optimizations were made:

  • Tweaked multiple project settings for better efficiency

  • Reduced VRAM usage on various assets

  • General cleanup and optimization passes across the project

In my tests, these changes resulted in 15% to 30% higher performance, depending on the scenario.

🐛 Bug Fixes & Stability

  • Fixed the issue where you could… grapple the Moon.

  • Resolved several crashes caused by too many destruction elements spawning in a single frame

⚔️ Gameplay Adjustments

  • Increased plasma projectile speed — in the final level they can now properly keep up with (and hit) the Eurofighter

A Note to Players

Some players have previously mentioned performance issues in their reviews. This update puts a strong focus on improving performance, and I’ve worked hard to make the game run smoother for everyone.

If you feel the performance has improved on your system after this update, you’re welcome to revisit your review, — your honest feedback is always appreciated either way.

Source

Steam News / 17 November 2025

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