What changed
1 fix0 additions0 changes0 removals
fixedWe've just updated The Shopkeeper to v1.1, which focuses mainly on the cursor; making it more obvious, fixing some oddness and adding a system for knowing if youve listened to something before or not. Changelog: - Brightened the cursors so its slightly more obvious when you hover over something clickable as opposed to not - The eye cursor now comes in colours: Red is if youve heard something before, Green is if you havent. (Note: some items have variations on descriptions, these will be green even if youve heard one version already) - fixed the cursor from highlighting objects even though the options or notes menu was open. I hope this ups the enjoyment, it's just Georg and me, so updates take a while. Stuff to expect in a next version: - Some animations become skippable. - The game tracks the dialogue trees youve visited completely already, highlighting the choices you havent made yet. Enjoy and happy holidays! Tom De Roeck PS: In case you hadnt figured it out yet, clicking during dialogue (or monologue) skips that part. EDIT 29/12/2014: - Fixed a bug where you could not open the options menu on the start screen
The Shopkeeper changes
fixedWe've just updated The Shopkeeper to v1.1, which focuses mainly on the cursor; making it more obvious, fixing some oddness and adding a system for knowing if youve listened to something before or not. Changelog: - Brightened the cursors so its slightly more obvious when you hover over something clickable as opposed to not - The eye cursor now comes in colours: Red is if youve heard something before, Green is if you havent. (Note: some items have variations on descriptions, these will be green even if youve heard one version already) - fixed the cursor from highlighting objects even though the options or notes menu was open. I hope this ups the enjoyment, it's just Georg and me, so updates take a while. Stuff to expect in a next version: - Some animations become skippable. - The game tracks the dialogue trees youve visited completely already, highlighting the choices you havent made yet. Enjoy and happy holidays! Tom De Roeck PS: In case you hadnt figured it out yet, clicking during dialogue (or monologue) skips that part. EDIT 29/12/2014: - Fixed a bug where you could not open the options menu on the start screen
We've just updated The Shopkeeper to v1.1, which focuses mainly on the cursor; making it more obvious, fixing some oddness and adding a system for knowing if youve listened to something before or not.
Changelog
- Brightened the cursors so its slightly more obvious when you hover over something clickable as opposed to not - The eye cursor now comes in colours: Red is if youve heard something before, Green is if you havent. (Note: some items have variations on descriptions, these will be green even if youve heard one version already) - fixed the cursor from highlighting objects even though the options or notes menu was open. I hope this ups the enjoyment, it's just Georg and me, so updates take a while.
Stuff to expect in a next version
- Some animations become skippable. - The game tracks the dialogue trees youve visited completely already, highlighting the choices you havent made yet. Enjoy and happy holidays!
Tom De Roeck PS
In case you hadnt figured it out yet, clicking during dialogue (or monologue) skips that part.
EDIT 29/12/2014
- Fixed a bug where you could not open the options menu on the start screen