Full notes
Full The Shimmering Horizon and Cursed Blacksmith update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Maps
- Fixes
- Performance
The Shimmering Horizon and Cursed Blacksmith changes
UPDATE: 2/18 15:20 GMT+8
The build was not updated to the latest one in this post, and is now updated properly. We apologize for the inconvenience.
When an Add. Effect related to a specific ability such as "Perception" is obtained through equipment but the ability has not been learned, the Add. Effect will be displayed in gray with an additional tooltip.
Negative Add. Effects that are inherited along with certain Add. Effects will now also be displayed in the Add. Effects list.
Random map generation adjusted so that map objects will not appear at room entrances/exits. (Testing in progress; confirmation still needed.)
[INVESTIGATING] Fixed the issue where picking up a non-stackable item may place it in the first slot of the inventory under certain circumstances.
[INVESTIGATING] Fixed the issue where multiple traps may be hidden in the same tile under certain circumstances.
Fixed the issue where the game crashes due to incorrect equipment data.
Fixed the issue where forging results and forging previews do not match the expected outcome under certain circumstances.
Fixed the issue where the game crashes when rapidly pressing the cancel button to Abandon Body in the Arena.
Fixed the issue where the game crashes when breaking weapons using Explosive Javelin.
Fixed the issue where if Deviless uses Shadowdash on another unit and that unit is defeated mid-attack, Deviless will redirect the attack to the player.
Other miscellaneous fixes.
Several text adjusted.
Source
Changelog.gg summarizes and formats this update. How we read updates.
