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- The Shadowed Rune
Important Update on the Development of The Shadowed Rune
First of all, we want to thank everyone who has purchased the game, tried it, and provided feedback to help improve it. Unfortunately, it has not reached the minimum sales target and has remained stuck with very low sal…
Announcement7 changesGameplayBalance - The Shadowed Rune
Update 3: Friends and Secrets
How's it going? How has the last month been? Things have been very busy here! I've been working hard on The Shadowed Rune to improve it as much as possible while also creating new content to include in the game. This up…
Announcement10 changesGameplayPerformance - The Shadowed Rune
Update 2: The camp under the Tower
Hello! How time flies! Almost two months have passed since the launch of The Shadowed Rune, and your enthusiasm and support have truly reached my heart, thank you! To show my appreciation, I’ve prepared a huge update pa…
Event13 changesGameplayStore - The Shadowed Rune
Update 1: Steam Workshop Integration
Several days have already passed since the launch of "The Shadowed Rune" and since then I have not stopped working to improve the player experience, fix issues, balance the game and make it easier for new explorers to e…
Patch notes20 changesBalanceWorkshop - The Shadowed Rune
The Shadowed Rune is now available in Early Access
On February 14th, 2024, The Shadowed Rune was born as a participant in the Roguelike Jam 7. The Jam ended on the 28th of that same month, and a few days later we learned that it had won 5 out of the 7 categories. That w…
Store4 changesCompatibilityBalance - The Shadowed Rune
The Shadowed Rune runs beautifully on Steam Deck: 60 FPS + Cloud Save
I am happy to confirm that The Shadowed Rune runs perfectly on Steam Deck, maintaining a smooth and stable 60 FPS during combat, exploration, and even during heavy spell effects. The game’s rendering pipeline and visual…
Announcement3 changesPerformanceMaps - The Shadowed Rune
Join the official The Shadowed Rune Discord! 🌀
The The Shadowed Rune community now has its own Discord server! A place to chat directly with the developer, share player-made levels, get access to the closed beta, join community contests, and share your feedback and…
Announcement2 changesServerCompatibility - The Shadowed Rune
We’re part of the Steam Next Fest! 🎮🔥
From October 14th to 21st, The Shadowed Rune joins the Steam Next Fest, a week packed with live streams, demos, and hundreds of indie games to discover. ✨ The demo has been updated with: New items and spells. Better bal…
Event7 changesFixGameplay - The Shadowed Rune
The Shadowed Rune is at the NO Time To Loot Festival!
I am pleased to announce our participation in No Time To Loot festival! You can try the Shadowed Rune - Free demo: The Shadowed Rune If you enjoy the Demo, please wishlist the game and follow it. You will help me a lot!!
Announcement - The Shadowed Rune
Do you want to be an NPC in The Shadowed Rune?
Do you want to be an NPC in The Shadowed Rune? You have until the end of #devinitiveshow (Sep. 17th) Play the demo and go to the training area. Capture at least the last few seconds of the battle and reply to the the co…
Announcement - The Shadowed Rune
New demo available!
New demo available! After this summer’s announcement of the new version of the game, the next step was to release a new demo that truly reflects what we want to achieve and represents the final game. After working with…
Patch notes3 changesCompatibilityGameplay - The Shadowed Rune
Developer Diary: After the void
After the void It's been a long time! After the Halloween update, I took a break from social media and other updates to focus entirely on the development of The Shadowed Rune. The demo on Steam and our booth at Indie De…
Store11 changesGameplayUI/audio - The Shadowed Rune
Halloween update: The Night of all Souls
The Halloween Update for ‘The Shadowed Rune’ is now available! Face the dungeon on the “Night of Souls”: the Awakened Ghosts are waiting to scare you and steal your soul... Use the new Bone Mask to defeat them and colle…
Patch notes4 changesFixGameplay - The Shadowed Rune
Dev Diary III: We launched demo!
Demo Launch! It's been a few months since the last development diary, but it was all for a reason: I’ve been working hard to launch a demo in September! Also, we presented the game at our stand at Indie Dev Day in Barce…
Event20 changesFixStore - The Shadowed Rune
Development Diary II: Random Dungeons
Hello again! Over the past few weeks, I've been busy preparing for the Indie Dev Day in Barcelona and promoting the game (I'll have a small stand there). However, I managed to find time to develop one of the systems I h…
Event8 changesFixGameplay - The Shadowed Rune
Dev Diary I: From Jam to Steam
First of all, I would like to thank everyone for their support. I am super happy with the reception 'The Shadowed Rune' has received. My commitment now is to develop the best game I can and be completely transparent wit…
Event8 changesGameplayStore






