HomeGamesUpdatesPricingMethodology
Steam News1 October 20178y ago

First Grand Tactician features revealed

Work on the Successor to The Seven Years War (1756-1763), Grand Tactician, has progressed far enough to let us start revealing some of the features the game will offer.

Full notes

Full The Seven Years War (1756-1763) update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition0 changes0 removals
  • Compatibility
addedWork on the Successor to The Seven Years War (1756-1763), Grand Tactician , has progressed far enough to let us start revealing some of the features the game will offer. We have been focusing on the battle layer for now, improving on the design of The Seven Years War's battles in many ways. Although all these features are universal for 17th - 19th century battle simulation, we are also getting closer to revealing the historical setting of the first title. Grand Tactician will feature, among other things: - hundreds of units per battle, forming up armies of historical size and composition - possibility for duration of multiple days per battle - pre-battle deployment phase as well as redeploying and resupplying after each day, according to dynamically calculated deployment zones - seasons and dynamic weather that can now change even during a battle - reinforcements and supplies that move in to the battle via entry points, that can be captured - battlefield engineering: not only barricades, but also buildable trenches, abattis, pontoon bridges... - buildings that can be captured to provide cover to your infantry, but also destroyed - automatic cover placement system for units: units will find and use available cover like walls, fences, creeks, road banks, etc. as well as hilltops A pontoon bridge built by engineers The buildings can be occupied, but also destroyed Units automatically recognize and use cover, like the fence here Also with the change in game engines, we are able to create better visual look for the new game when compared to The Seven Years War (as can be seen in the above pre-alpha screenshots), along with better stability and compatibility. More information and features can be found at Grand Tactician homepage, at the developer's blog we have been updating on a monthly basis: http://www.grandtactician.com/devblog.htm Follow Grand Tactician on Facebook or Twitter: https://www.facebook.com/GrandTactician/ https://twitter.com/Grand_Tactician Sincerely, Oliver Keppelmüller and Ilja Varha Grand Tactician -team

The Seven Years War (1756-1763) changes

addedWork on the Successor to The Seven Years War (1756-1763), Grand Tactician , has progressed far enough to let us start revealing some of the features the game will offer. We have been focusing on the battle layer for now, improving on the design of The Seven Years War's battles in many ways. Although all these features are universal for 17th - 19th century battle simulation, we are also getting closer to revealing the historical setting of the first title. Grand Tactician will feature, among other things: - hundreds of units per battle, forming up armies of historical size and composition - possibility for duration of multiple days per battle - pre-battle deployment phase as well as redeploying and resupplying after each day, according to dynamically calculated deployment zones - seasons and dynamic weather that can now change even during a battle - reinforcements and supplies that move in to the battle via entry points, that can be captured - battlefield engineering: not only barricades, but also buildable trenches, abattis, pontoon bridges... - buildings that can be captured to provide cover to your infantry, but also destroyed - automatic cover placement system for units: units will find and use available cover like walls, fences, creeks, road banks, etc. as well as hilltops A pontoon bridge built by engineers The buildings can be occupied, but also destroyed Units automatically recognize and use cover, like the fence here Also with the change in game engines, we are able to create better visual look for the new game when compared to The Seven Years War (as can be seen in the above pre-alpha screenshots), along with better stability and compatibility. More information and features can be found at Grand Tactician homepage, at the developer's blog we have been updating on a monthly basis: http://www.grandtactician.com/devblog.htm Follow Grand Tactician on Facebook or Twitter: https://www.facebook.com/GrandTactician/ https://twitter.com/Grand_Tactician Sincerely, Oliver Keppelmüller and Ilja Varha Grand Tactician -team

Work on the Successor to The Seven Years War (1756-1763), Grand Tactician, has progressed far enough to let us start revealing some of the features the game will offer. We have been focusing on the battle layer for now, improving on the design of The Seven Years War's battles in many ways. Although all these features are universal for 17th - 19th century battle simulation, we are also getting closer to revealing the historical setting of the first title. Grand Tactician will feature, among other things: - hundreds of units per battle, forming up armies of historical size and composition - possibility for duration of multiple days per battle - pre-battle deployment phase as well as redeploying and resupplying after each day, according to dynamically calculated deployment zones - seasons and dynamic weather that can now change even during a battle - reinforcements and supplies that move in to the battle via entry points, that can be captured - battlefield engineering: not only barricades, but also buildable trenches, abattis, pontoon bridges... - buildings that can be captured to provide cover to your infantry, but also destroyed - automatic cover placement system for units: units will find and use available cover like walls, fences, creeks, road banks, etc. as well as hilltops A pontoon bridge built by engineers The buildings can be occupied, but also destroyed Units automatically recognize and use cover, like the fence here Also with the change in game engines, we are able to create better visual look for the new game when compared to The Seven Years War (as can be seen in the above pre-alpha screenshots), along with better stability and compatibility. More information and features can be found at Grand Tactician homepage, at the developer's blog we have been updating on a monthly basis: http://www.grandtactician.com/devblog.htm Follow Grand Tactician on Facebook or Twitter: https://www.facebook.com/GrandTactician/ https://twitter.com/Grand_Tactician Sincerely, Oliver Keppelmüller and Ilja Varha Grand Tactician -team

Source

Steam News / 1 October 2017

Open original post

Changelog.gg summarizes and formats this update. How we read updates.