What changed
1 fix0 additions0 changes0 removals
fixedUpdate 1.336 improves the AI behavior and balancing in campaigns: - AI aggressivity can now be adjusted in options menu, choose from: normal, aggressive, warmonger - select option "military focus" to let the AI control your economy, your construction, your research, your financials and your policies - enemy armies now make invasions over greater distances and also from allied territory - enemy armies now wait for supply before continuing invasions - increased AI naval movement - rebalancing supply duration of sieges - AI now assaults in sieges depending on the relative strength and morale to the defender - AI now places more garrisons in occupied cities or forts - breaking out of war due to historic events and behavior of allies now better balanced - improved repairs and upgrades of AI buildings - occupied provinces are now only tradeable in peace periods and to the claiming nation - rebalancing of maneuver order Fixed bugs: - removed double goals after resuming historic battles - loading commander data properly when resuming battles - enemy armies now not moving away within sieges - fixed some smaller fog of war topics in campaigns - fixed not accessible buildings during repairs - sieges are now broken up if peace is declared - fixed infinate morale and strength numbers due to zero strength regiments sieges - 12pdr now researchable Others: - updated manual: http://cdn.akamai.steamstatic.com/steam/apps/400470/manuals/THE_SEVEN_YEARS_WAR_-_Game_manual.pdf?t=1480015314
The Seven Years War (1756-1763) changes
fixedUpdate 1.336 improves the AI behavior and balancing in campaigns: - AI aggressivity can now be adjusted in options menu, choose from: normal, aggressive, warmonger - select option "military focus" to let the AI control your economy, your construction, your research, your financials and your policies - enemy armies now make invasions over greater distances and also from allied territory - enemy armies now wait for supply before continuing invasions - increased AI naval movement - rebalancing supply duration of sieges - AI now assaults in sieges depending on the relative strength and morale to the defender - AI now places more garrisons in occupied cities or forts - breaking out of war due to historic events and behavior of allies now better balanced - improved repairs and upgrades of AI buildings - occupied provinces are now only tradeable in peace periods and to the claiming nation - rebalancing of maneuver order Fixed bugs: - removed double goals after resuming historic battles - loading commander data properly when resuming battles - enemy armies now not moving away within sieges - fixed some smaller fog of war topics in campaigns - fixed not accessible buildings during repairs - sieges are now broken up if peace is declared - fixed infinate morale and strength numbers due to zero strength regiments sieges - 12pdr now researchable Others: - updated manual: http://cdn.akamai.steamstatic.com/steam/apps/400470/manuals/THE_SEVEN_YEARS_WAR_-_Game_manual.pdf?t=1480015314
Update 1.336 improves the AI behavior and balancing in campaigns: - AI aggressivity can now be adjusted in options menu, choose from: normal, aggressive, warmonger - select option "military focus" to let the AI control your economy, your construction, your research, your financials and your policies - enemy armies now make invasions over greater distances and also from allied territory - enemy armies now wait for supply before continuing invasions - increased AI naval movement - rebalancing supply duration of sieges - AI now assaults in sieges depending on the relative strength and morale to the defender - AI now places more garrisons in occupied cities or forts - breaking out of war due to historic events and behavior of allies now better balanced - improved repairs and upgrades of AI buildings - occupied provinces are now only tradeable in peace periods and to the claiming nation - rebalancing of maneuver order Fixed bugs: - removed double goals after resuming historic battles - loading commander data properly when resuming battles - enemy armies now not moving away within sieges - fixed some smaller fog of war topics in campaigns - fixed not accessible buildings during repairs - sieges are now broken up if peace is declared - fixed infinate morale and strength numbers due to zero strength regiments sieges - 12pdr now researchable Others: - updated manual: http://cdn.akamai.steamstatic.com/steam/apps/400470/manuals/THE_SEVEN_YEARS_WAR_-_Game_manual.pdf?t=1480015314