What changed
1 fix0 additions0 changes0 removals
fixedGame enhancements: - added resume game function to continue campaign games and battles - improved pathfinding in campaigns - polished: Changing of Fredrik Axel Fersen image to better quality one - enhanced manual (adding features of DLCs) Game balance: - rebalanced: Native relations now lose value continuously - rebalanced: AI repairing industries after looting or upgrading industries during game. - rebalanced: Cavalry get huge amount of experience in autoresolved battles most of the time - rebalanced: Sweden has no loam mines in start of game (the road to war) - rebalanced: Autocalculated battle results are not considered as victories in campaign goal accomplishment. - rebalanced: Swedish commander training level from 0,35 → 0,5 - rebalanced: fleet size and positions - rescaled some ingame images to add game stability Fixed bugs: - fixed: Campaign start: Sweden has a mine that is not near a resource - fixed: A coal resource in Stockholm is so close to map edge, that it cannot be utilized - fixed: The west Stockholm iron and coal resources are partially so close to map edge, that mines built in the campaign economic progression (automatic) can be left outside the map - fixed: Stockholm is so close to map edge, that when you zoom in, the city will not fit in screen. - fixed: embarking and debarking topics - fixed: Forced recruits show wrong info (tooltip when cursor over button) - fixed: Recruiting growth now better linked to population growth - fixed: Harbor window: “minimum crew missing”, even when there are a lot of recruits available. Also if ship is moved from fleet to harbor, it cannot be moved back! - fixed: Native qualities (population, trade, strength (number of guns), range (horses)… (but not relations!)) carry over from previous game, if a new game is started during same session. - fixed: Enemy army surrendered (message shown, prisoners shown in diplomacy), but the army still remains in field. - fixed: Prisoners carry over from previous game, when a new scenario is loaded during same session. - fixed: GUI: When saving game, using a hotkey like “5” will open up the tab and mess up the save menu. - fixed: although wayrights of Poland are active, crossing Russian division is automatically repulsed to own terrain - fixed: Fleets not always penetrating fog-of-war, but are hidden in it, only accessible via fleet overview window. - fixed: carry over of building variables of old games in same session (concerning mostly build progress) - fixed: carry over of recruiting times of old games in same session - fixed: BUG: Loading more than 1 division into same fleet causes does not work - fixed: Units in forts/garrisoned in towns don’t recover morale - fixed: Disperse fleet -function does not work at harbours at all times. - fixed: Carryover of siege information in ongoing game session. - fixed: Disbanding army with units with 0 men leads to memory access violation - fixed: If campaign fog-of-war is OFF, units embarked into fleets will get bugged - fixed: Custom battle: Artillery weapons in 1760 may get wrong weapons - fixed: All forts’ garrisons disappear when trading or losing provinces - fixed: sieges are now broken up if peacy trady is negotiated
The Seven Years War (1756-1763) changes
fixedGame enhancements: - added resume game function to continue campaign games and battles - improved pathfinding in campaigns - polished: Changing of Fredrik Axel Fersen image to better quality one - enhanced manual (adding features of DLCs) Game balance: - rebalanced: Native relations now lose value continuously - rebalanced: AI repairing industries after looting or upgrading industries during game. - rebalanced: Cavalry get huge amount of experience in autoresolved battles most of the time - rebalanced: Sweden has no loam mines in start of game (the road to war) - rebalanced: Autocalculated battle results are not considered as victories in campaign goal accomplishment. - rebalanced: Swedish commander training level from 0,35 → 0,5 - rebalanced: fleet size and positions - rescaled some ingame images to add game stability Fixed bugs: - fixed: Campaign start: Sweden has a mine that is not near a resource - fixed: A coal resource in Stockholm is so close to map edge, that it cannot be utilized - fixed: The west Stockholm iron and coal resources are partially so close to map edge, that mines built in the campaign economic progression (automatic) can be left outside the map - fixed: Stockholm is so close to map edge, that when you zoom in, the city will not fit in screen. - fixed: embarking and debarking topics - fixed: Forced recruits show wrong info (tooltip when cursor over button) - fixed: Recruiting growth now better linked to population growth - fixed: Harbor window: “minimum crew missing”, even when there are a lot of recruits available. Also if ship is moved from fleet to harbor, it cannot be moved back! - fixed: Native qualities (population, trade, strength (number of guns), range (horses)… (but not relations!)) carry over from previous game, if a new game is started during same session. - fixed: Enemy army surrendered (message shown, prisoners shown in diplomacy), but the army still remains in field. - fixed: Prisoners carry over from previous game, when a new scenario is loaded during same session. - fixed: GUI: When saving game, using a hotkey like “5” will open up the tab and mess up the save menu. - fixed: although wayrights of Poland are active, crossing Russian division is automatically repulsed to own terrain - fixed: Fleets not always penetrating fog-of-war, but are hidden in it, only accessible via fleet overview window. - fixed: carry over of building variables of old games in same session (concerning mostly build progress) - fixed: carry over of recruiting times of old games in same session - fixed: BUG: Loading more than 1 division into same fleet causes does not work - fixed: Units in forts/garrisoned in towns don’t recover morale - fixed: Disperse fleet -function does not work at harbours at all times. - fixed: Carryover of siege information in ongoing game session. - fixed: Disbanding army with units with 0 men leads to memory access violation - fixed: If campaign fog-of-war is OFF, units embarked into fleets will get bugged - fixed: Custom battle: Artillery weapons in 1760 may get wrong weapons - fixed: All forts’ garrisons disappear when trading or losing provinces - fixed: sieges are now broken up if peacy trady is negotiated
Game enhancements
- added resume game function to continue campaign games and battles - improved pathfinding in campaigns - polished: Changing of Fredrik Axel Fersen image to better quality one - enhanced manual (adding features of DLCs)
Game balance
- rebalanced: Native relations now lose value continuously - rebalanced: AI repairing industries after looting or upgrading industries during game. - rebalanced: Cavalry get huge amount of experience in autoresolved battles most of the time - rebalanced: Sweden has no loam mines in start of game (the road to war) - rebalanced: Autocalculated battle results are not considered as victories in campaign goal accomplishment. - rebalanced: Swedish commander training level from 0,35 → 0,5 - rebalanced: fleet size and positions - rescaled some ingame images to add game stability Fixed bugs: - fixed: Campaign start: Sweden has a mine that is not near a resource - fixed: A coal resource in Stockholm is so close to map edge, that it cannot be utilized - fixed: The west Stockholm iron and coal resources are partially so close to map edge, that mines built in the campaign economic progression (automatic) can be left outside the map - fixed: Stockholm is so close to map edge, that when you zoom in, the city will not fit in screen. - fixed: embarking and debarking topics - fixed: Forced recruits show wrong info (tooltip when cursor over button) - fixed: Recruiting growth now better linked to population growth - fixed: Harbor window: “minimum crew missing”, even when there are a lot of recruits available. Also if ship is moved from fleet to harbor, it cannot be moved back! - fixed: Native qualities (population, trade, strength (number of guns), range (horses)… (but not relations!)) carry over from previous game, if a new game is started during same session. - fixed: Enemy army surrendered (message shown, prisoners shown in diplomacy), but the army still remains in field. - fixed: Prisoners carry over from previous game, when a new scenario is loaded during same session. - fixed: GUI: When saving game, using a hotkey like “5” will open up the tab and mess up the save menu. - fixed: although wayrights of Poland are active, crossing Russian division is automatically repulsed to own terrain - fixed: Fleets not always penetrating fog-of-war, but are hidden in it, only accessible via fleet overview window. - fixed: carry over of building variables of old games in same session (concerning mostly build progress) - fixed: carry over of recruiting times of old games in same session - fixed: BUG: Loading more than 1 division into same fleet causes does not work - fixed: Units in forts/garrisoned in towns don’t recover morale - fixed: Disperse fleet -function does not work at harbours at all times. - fixed: Carryover of siege information in ongoing game session. - fixed: Disbanding army with units with 0 men leads to memory access violation - fixed: If campaign fog-of-war is OFF, units embarked into fleets will get bugged - fixed: Custom battle: Artillery weapons in 1760 may get wrong weapons - fixed: All forts’ garrisons disappear when trading or losing provinces - fixed: sieges are now broken up if peacy trady is negotiated