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Full notes
Full The Seven Elemental Vases update
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What changed
- Gameplay
- Balance
- Fixes
- UI and audio
- Maps
- Compatibility
The Seven Elemental Vases changes
Good morning, afternoon, and evening.
I am making this announcement to let you know that the game remains in active development.
December Update!
That's right, the game will be updated in December 2026. There is no specific date yet, but, along with the people contributing their work to this project, I am committed to delivering a polished release.
What can you expect from the upcoming update?
The game's upcoming version 1.3 will introduce new content that makes the main adventure feel fresh. Additionally, it fixes several of the most critical bugs the game has had since its launch on Steam. Let's take a closer look at these topics below:
Bug fixes:
Here are the most important ones from the list:
Fixed an error where the player would disappear after standing on a platform and dealing sufficient damage to a boss.
Fixed an error where the boss would fail to drop the amethyst whip again, preventing the player from continuing to attack.
Fixed an error where the player could not attack while interacting with the boss in its "Idle" state.
Fixed an error where the boss would continue attacking after being defeated, potentially causing unfair deaths.
Fixed an error where the configured volume settings wouldn't apply to the next scene until the pause menu was opened.
Fixed an error where some text appeared black and scaled up in size.
The list goes on, and the full details will be released when the update reaches you.
New features and settings:
This update introduces new player settings; highlights include:
NEW LANGUAGE: Portuguese (Brasil)
Auto-save: Games can now be saved automatically; We'll share more details on this at launch.
Configurable controls via the pause menu: No need to return to the main menu to change your control preferences anymore, starting in December, you can do it right from the pause menu!
Added a "Resume" button to the pause menu (¡You're welcome, Fede!)
A visual overhaul for the main menus, settings, etc.
I am working hard on customization options so everyone can play their own way, while also including more people from around the world and their languages.
New content, story, and endgame:
The main story will feature new mechanics! There are many new things I want to save for the update's release, it's just so good! No... I have to hold back... It need to be a surprise.
Anyway, here is a list of things that aren't quite as "spoiler-heavy" as the others:
New collectibles have been added.
The in-game interface has been re-textured.
Various sprites and graphics have been updated to match the new art style.
New dialogue portaits have been added for several characters.
The map's appearance has been changed when selecting a travel zone.
There are plenty of other little touches that give the main story a "refreshed" feel, but why don't we move on to something else to avoid spoilers?
Regarding the endgame content: I have an idea that allows the player to revisit areas explored during the main story. Currently, Mike stays at the sanctuary with the elemental goddesses, Marco's family, and the pilot, but is it all over? No! People need help with a few missions they have for you, so don't rest just yet!
Here is a screenshot I took of one of the missions, though you'll only see it if certain conditions are met:
(Jasper and Mike are in the Sahara Desert, alongside a woman dressed in red and gold.)
So, what's next?
The bug reports you continue to submit help the beta testing team and me verify whether those issues still exist in the current version of the game. The code has changed significantly since last time!
There are many more teasers available on the game's social media channels and Discord server, you can find links to all of them in the "Community" section of the game's page.
Thank you all for your patience. I remain committed to making this something wonderful, an experience that everyone can enjoy.
Best regards,
-Indi Fox Games.
Source
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