HomeGamesUpdatesPricingMethodology
Steam News18 February 20264mo ago

Ver1.0.1 Update!!

The cost of Tier 2–4 units has been reduced. Tier 2: 5 → 4 Tier 3: 8 → 6 Tier 4: 11 → 8 We determined that the early-game difficulty was too high.

In this update2

Full notes

Full The Seven update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions4 changes0 removals
  • Maps
  • Balance
changedThe cost of Tier 2–4 units has been reduced.We determined that the early-game difficulty was too high. The starting cost remains unchanged; however, the amount of cost earned upon clearing stages has been slightly reduced.
changedThe cost of Tier 2–4 units has been reduced.For mid to late-game stages, we recommend actively utilizing the Point Shop in the Challenge tab located in the lobby to progress more smoothly.
changedThe skill scaling of the Sneak unit has been significantly reduced.Effect per 2 Skill Points: 1% → 0.5%
changedThe skill scaling of the Sneak unit has been significantly reduced.Due to the Sneak unit being overpowered and making the game too easy, we have substantially lowered its skill scaling to restore overall game balance.
Effect per 2 Skill Points:1%0.5%Effect per 2 Skill Points: decreased, nerf

The Seven changes

changedWe determined that the early-game difficulty was too high. The starting cost remains unchanged; however, the amount of cost earned upon clearing stages has been slightly reduced.
changedFor mid to late-game stages, we recommend actively utilizing the Point Shop in the Challenge tab located in the lobby to progress more smoothly.
changedEffect per 2 Skill Points: 1% → 0.5%
changedDue to the Sneak unit being overpowered and making the game too easy, we have substantially lowered its skill scaling to restore overall game balance.

The cost of Tier 2–4 units has been reduced.

  • Tier 2: 5 → 4

  • Tier 3: 8 → 6

  • Tier 4: 11 → 8

We determined that the early-game difficulty was too high. The starting cost remains unchanged; however, the amount of cost earned upon clearing stages has been slightly reduced.

For mid to late-game stages, we recommend actively utilizing the Point Shop in the Challenge tab located in the lobby to progress more smoothly.

The skill scaling of the Sneak unit has been significantly reduced.

  • Attack increase per 100G: 3% → 1%

  • Effect per 2 Skill Points: 1% → 0.5%

Due to the Sneak unit being overpowered and making the game too easy, we have substantially lowered its skill scaling to restore overall game balance.

Source

Steam News / 18 February 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.