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Steam News6 July 20179y ago

Update 7.3.3 Pushed to Live!

Thanks all for your patience. Update 7.3.3 has now been pushed to the live branch.

Full notes

Full The Sentient update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions2 changes0 removals
  • Gameplay
  • Fixes
  • UI and audio
changedCrew members will no longer go into a wander state where they appear to be just standing in door ways. This will cause crew members not currently assigned to a task to constantly work to fill their needs. Although this is unrealistic because not many people know their bladder is only 10% full it should help with the feel of the game. The idea previously was that the AI (the player) is the only one who knows those vital stats. That is why crew members only dealt with them when they were low and were alerted via thresholds or direct orders. This will likely be revisited once more activities are added.
fixedScheduled breaks based on percentages in the crew management window will no longer return to work immediately once the percentage is met. This was causing invalid behavior and should now be fixed whereas crew members will try to fill this stat before returning to their work tasks.
changedSeveral fixes to the level up system were made when upgrading skills via the selected crew UI frame located in the bottom right. Additional fixes are being made but it should help with several issues there.

The Sentient changes

changedCrew members will no longer go into a wander state where they appear to be just standing in door ways. This will cause crew members not currently assigned to a task to constantly work to fill their needs. Although this is unrealistic because not many people know their bladder is only 10% full it should help with the feel of the game. The idea previously was that the AI (the player) is the only one who knows those vital stats. That is why crew members only dealt with them when they were low and were alerted via thresholds or direct orders. This will likely be revisited once more activities are added.
fixedScheduled breaks based on percentages in the crew management window will no longer return to work immediately once the percentage is met. This was causing invalid behavior and should now be fixed whereas crew members will try to fill this stat before returning to their work tasks.
changedSeveral fixes to the level up system were made when upgrading skills via the selected crew UI frame located in the bottom right. Additional fixes are being made but it should help with several issues there.

Thanks all for your patience. Update 7.3.3 has now been pushed to the live branch. Major feature development is still going on behind the scenes but hopefully this should fix several issues that arose in the previous updates.

  • Crew members will no longer go into a wander state where they appear to be just standing in door ways. This will cause crew members not currently assigned to a task to constantly work to fill their needs. Although this is unrealistic because not many people know their bladder is only 10% full it should help with the feel of the game. The idea previously was that the AI (the player) is the only one who knows those vital stats. That is why crew members only dealt with them when they were low and were alerted via thresholds or direct orders. This will likely be revisited once more activities are added.

  • Scheduled breaks based on percentages in the crew management window will no longer return to work immediately once the percentage is met. This was causing invalid behavior and should now be fixed whereas crew members will try to fill this stat before returning to their work tasks.

  • Several fixes to the level up system were made when upgrading skills via the selected crew UI frame located in the bottom right. Additional fixes are being made but it should help with several issues there.

Thanks again and good luck out there.

Source

Steam News / 6 July 2017

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