What changed
4 fixes9 additions1 change1 removal
addedThe Bugs...Hello everyone! Its been a long 3 weeks for me developing and I must say, I'm sorry it took me extra 4 days, and I'm sorry as well that this update, is 0.28, meaning some of the things is delayed until I manage the bugs. The new enemy is extremely bugged in the new map, and the new map does not respond well to the enemy as well so it'll take another week+ sadly for the second map. However, 1 new map is completely done, with a small puzzle, and an a bit interesting level design. What this update offers is most of the things from the list of the Bridger Update [0.3] but since only one map will be released this week, and the second, that will feature the new enemy is delayed, this update will stand 0.28. Once again thank you for participating in The Seeker development, it means a lot, and hope you enjoy this update. Change log:
addedThe Bugs...New Map Claren
addedThe Bugs...Disabled enemies now have timer shown on them Each time the enemy is disabled, the timer is show on top of the enemy, to make players plan out their strategy even more
addedThe Bugs...New HighPoly models
addedThe Bugs...New SSR Effect
addedThe Bugs...New visual representation when Alarm is triggered
The Seeker changes
addedHello everyone! Its been a long 3 weeks for me developing and I must say, I'm sorry it took me extra 4 days, and I'm sorry as well that this update, is 0.28, meaning some of the things is delayed until I manage the bugs. The new enemy is extremely bugged in the new map, and the new map does not respond well to the enemy as well so it'll take another week+ sadly for the second map. However, 1 new map is completely done, with a small puzzle, and an a bit interesting level design. What this update offers is most of the things from the list of the Bridger Update [0.3] but since only one map will be released this week, and the second, that will feature the new enemy is delayed, this update will stand 0.28. Once again thank you for participating in The Seeker development, it means a lot, and hope you enjoy this update. Change log:
addedNew Map Claren
addedDisabled enemies now have timer shown on them Each time the enemy is disabled, the timer is show on top of the enemy, to make players plan out their strategy even more
addedNew HighPoly models
addedNew SSR Effect
The Bugs...
Hello everyone! Its been a long 3 weeks for me developing and I must say, I'm sorry it took me extra 4 days, and I'm sorry as well that this update, is 0.28, meaning some of the things is delayed until I manage the bugs. The new enemy is extremely bugged in the new map, and the new map does not respond well to the enemy as well so it'll take another week+ sadly for the second map. However, 1 new map is completely done, with a small puzzle, and an a bit interesting level design. What this update offers is most of the things from the list of the Bridger Update [0.3] but since only one map will be released this week, and the second, that will feature the new enemy is delayed, this update will stand 0.28. Once again thank you for participating in The Seeker development, it means a lot, and hope you enjoy this update. Change log:
New Map Claren
Disabled enemies now have timer shown on them Each time the enemy is disabled, the timer is show on top of the enemy, to make players plan out their strategy even more
New HighPoly models
New SSR Effect
New visual representation when Alarm is triggered
New texutres and animations to the Energy Regenerator
Lasers are now constant - no more time changing (They are not randomly turned on and off, rather have a fixed interval at each start of level)
Buffed Friendly Turret on Berserker Mode
Decreased generator power consumption at the Berserker Mode
Added Turret Range indicator when placing Turrets in Berserker Mode
Added a small "puzzle"
Shift+R Key to rotate backwards (request)
Fixed enemy paths, bugging out
Fixed GI issues with backfacing
Fixed Camera being able to detect when players disable an enemy
Removed Energy Generating
And a lot more