Full notes
Full The Seeker update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- Balance
- Fixes
So after gathering a lot of information from a great user, called T. Jung, in which for his contribution will get his own level! So thanks T. Jung for helping and making the game even better. Now regarding the Bridger Update:
What is new in the upcoming Bridger Update?
ETA of Update: 20.10.2016
2 New maps: Clerance and "Unnamed" until T. picks up a name
Added a main story (The reason why Seeker exists in the first place, and his purpose in the game)
New enemy Drone "Raven"
High agility and speed
Can detect you even if stealth
Low damage, but slows you for 30%
In order to avoid him you have to plan your strategy, find a way to disable him before he detects you
Can be reprogrammed to capture an enemy drone and fight for your side (requires a hard mini game, or finding a special terminal)
Or it can be fully disabled, but requires a lot of work to do such.
New task that reveals more parts of the story, and makes sense of the gameplay
New high-poly models
New SSR Effect
New visual representation of when the Alarm System is triggered
New texutres and animations to the Energy Regenerator
Lasers have now a constant time changing (They are not randomly turned on and off, rather have a fixed interval at each start of level)
Buffed Friendly Turret speed at the Berserker Mode
Decreased generator power consumption at the Berserker Mode
Added Turret Range indicator when placing Turrets in Berserker Mode
Added puzzles to the game, with lasers, boxes and a lot of other cool stuff
Door Buster Ability
At the start of the 2 new levels, there will be optional quests or paths to proceed towards the level
You can find "Abilities" in their facilities (Door Buster, for instance can be found in the Tech Room, and be used to brake a few doors or walls in order to pass or enter a usually non-accessible rooms
Turrets, walls and anything place-able, can be rotated in opposite directions with using the Shift+R Key (request)
Enemy paths are now slowly visible, for easier and more tactical gameplay
Fixed enemy patrols being bugged out
Fixed enemy range not displaying correctly
Fixed enemy being able to detect sometimes even when stealth
Fixed GI issues with the lightning
Fixed Camera being able to detect when players disable an enemy
Fixed Hacking issues while being not stealthed
Completely Removed energy regeneration
More hacking options (Hacking minigame)
And a lot more!
Once again I would like to thank anyone who is participating in the Early Access by buying the game, or even helping me out fixing crucial bugs. All help will be rewarded, just like T. Jung got his level tribute, so thanks again everyone. See you soon! Claren
Source
Changelog.gg summarizes and formats this update. How we read updates.
