Full notes
Full The Seeker update
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What changed
- Gameplay
- Maps
- Store
- Fixes
- Performance
The Seeker changes
What Update 0.2 offers:
Be aware the new mode is not fully tested, due to its randomness, and being very fresh out of the box. It might be also not very balanced, on either sides, so I'm expecting feedback to fix/buff/nerf if needed Cheers, and thank you!
New map: The Forum
New mode Berserker!
- Mode where you transport supplies
- You can set deadly turrets, and protective walls
- Plan your attack! You can expore the map before you start
- Fight the Energy! Find all the Energy Towers and bring power to the turrets!
Enhanced the tutorial
More precise Teleportation location
Points are reworked (From now on they will be for buying special skins, unlocked through the campaign)
Removed Drone Shop
Removed Energy Rengen - Not removed completely, however devided by 8.5whing brings 0.1 energy per sec)
Added Selector Gadget (On start of higher levels, you can choose one of the gadgets which will aid you along with the decoy)
Added Energy Depots - Small batteries wherey ou can recharge you Energy
Added a bunch of new Visual Effects into the game
Added new Color Grading Effect
Added 2 cursors - Selector and in game cursor
Dying enemies now explode properly and their parts, decay over time
Fixed being detectable while in stealth on some random occasions
Fixed collider and collision issues with "The Wall" after it broke
Fixed Enemy particles not working on some instances
Fixed Enemy Turret issues (Seeing through walls at some times)
Fixed Turret Rotation - Now more precise, and faster
Fixed bullet bounce
Fixed some achivements not working on random instances
Improved Players physics - Players should fall less if not ever through the floor
Improved Lightning with new particle system
Fixed random crashes
And a lot lot more
Source
Changelog.gg summarizes and formats this update. How we read updates.
