What changed
1 fix0 additions2 changes0 removals
changed1.In order to facilitate players to change weapons and operate mechanisms, we have eliminated the gravity of weapons and greatly shortened the time required to release weapons. Which means the weapon will not automatically return to the belt after releasing it, but the operation logic of players actively hanging weapons on the belt has not changed.
changed2.As it is easier to release the weapon, players may forget the weapon on the ground when pulling the basket lever before entering the ancient tomb. Therefore, the initial weapon delivery place was changed to the first room of the ancient tomb.
fixedFix some bugs.
The secret pyramid VR changes
changed1.In order to facilitate players to change weapons and operate mechanisms, we have eliminated the gravity of weapons and greatly shortened the time required to release weapons. Which means the weapon will not automatically return to the belt after releasing it, but the operation logic of players actively hanging weapons on the belt has not changed.
changed2.As it is easier to release the weapon, players may forget the weapon on the ground when pulling the basket lever before entering the ancient tomb. Therefore, the initial weapon delivery place was changed to the first room of the ancient tomb.
fixedFix some bugs.
1.In order to facilitate players to change weapons and operate mechanisms, we have eliminated the gravity of weapons and greatly shortened the time required to release weapons. Which means the weapon will not automatically return to the belt after releasing it, but the operation logic of players actively hanging weapons on the belt has not changed.
2.As it is easier to release the weapon, players may forget the weapon on the ground when pulling the basket lever before entering the ancient tomb. Therefore, the initial weapon delivery place was changed to the first room of the ancient tomb.
Fix some bugs.