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Steam News7 April 20233y ago

Version 1.1.2 Improvements and bug fix.

In the third map, a bug occurred when the player went to the end of the scenario and returned to the middle.

Full notes

Full The Search For Paradisus update

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What changed

0 fixes1 addition2 changes1 removal
  • Maps
  • UI and audio
removedIn the third map, a bug occurred when the player went to the end of the scenario and returned to the middle. The counter was affected and also a mobile platform that, if the player had not gone up before to collect the sphere, could not go up again, which ended up preventing progression. I don't know why this bug occurred, but I knew where it occurred, so to fix it, I removed a good empty part of the map that was unnecessary. The gameplay remains the same.
changedI also slightly changed the appearance of the enemies in the second map, making them more like fireballs.
addedIn the constructions of the third map, there are two passages back to the previous maps, where the player passed and would go automatically. Now I've added two confirmation widgets, so the player doesn't go by mistake.
changedThe Paradisus cutscene was also adapted to the smaller map, in addition to making it 5 seconds smaller.

The Search For Paradisus changes

removedIn the third map, a bug occurred when the player went to the end of the scenario and returned to the middle. The counter was affected and also a mobile platform that, if the player had not gone up before to collect the sphere, could not go up again, which ended up preventing progression. I don't know why this bug occurred, but I knew where it occurred, so to fix it, I removed a good empty part of the map that was unnecessary. The gameplay remains the same.
changedI also slightly changed the appearance of the enemies in the second map, making them more like fireballs.
addedIn the constructions of the third map, there are two passages back to the previous maps, where the player passed and would go automatically. Now I've added two confirmation widgets, so the player doesn't go by mistake.
changedThe Paradisus cutscene was also adapted to the smaller map, in addition to making it 5 seconds smaller.
  • In the third map, a bug occurred when the player went to the end of the scenario and returned to the middle. The counter was affected and also a mobile platform that, if the player had not gone up before to collect the sphere, could not go up again, which ended up preventing progression. I don't know why this bug occurred, but I knew where it occurred, so to fix it, I removed a good empty part of the map that was unnecessary. The gameplay remains the same.

  • I also slightly changed the appearance of the enemies in the second map, making them more like fireballs.

  • In the constructions of the third map, there are two passages back to the previous maps, where the player passed and would go automatically. Now I've added two confirmation widgets, so the player doesn't go by mistake.

  • The Paradisus cutscene was also adapted to the smaller map, in addition to making it 5 seconds smaller.

Source

Steam News / 7 April 2023

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