Full notes
Full The Search For Paradisus update
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What changed
- Maps
- UI and audio
The Search For Paradisus changes
In the third map, a bug occurred when the player went to the end of the scenario and returned to the middle. The counter was affected and also a mobile platform that, if the player had not gone up before to collect the sphere, could not go up again, which ended up preventing progression. I don't know why this bug occurred, but I knew where it occurred, so to fix it, I removed a good empty part of the map that was unnecessary. The gameplay remains the same.
I also slightly changed the appearance of the enemies in the second map, making them more like fireballs.
In the constructions of the third map, there are two passages back to the previous maps, where the player passed and would go automatically. Now I've added two confirmation widgets, so the player doesn't go by mistake.
The Paradisus cutscene was also adapted to the smaller map, in addition to making it 5 seconds smaller.
Source
Changelog.gg summarizes and formats this update. How we read updates.
