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Steam News23 June 202613d ago

NPC Interaction Fix Patch: 26-6-23 P2 #260623-2

Interaction Bug Fixes Fixed the target search range for all hostile behaviors. Instead of searching within a possible 1-tile radius, hostile behaviors now only target characters on the current tile.

Full notes

Full 太吾绘卷:天幕心帷 update

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What changed

2 fixes0 additions2 changes1 removal
  • Fixes
  • Gameplay
fixedFixed the target search range for all hostile behaviors. Instead of searching within a possible 1-tile radius, hostile behaviors now only target characters on the current tile.
changedAdjusted the behavior weights for hostile actions performed by Principled and Benevolent characters. Principled now has a weight of 10, while Benevolent has been reduced to 0 (for reference, the weight of a typical behavior is around 100).
fixedFixed the Favorability evaluation range for all hostile behaviors. Characters will now correctly recognize their Favorability toward others and perform more appropriate actions. For example, Praise now requires Favorability above Contemptuous, while Insult requires Favorability below Indifferent.
changedPositive interactions such as Guidance will continue to search for valid targets within a 2–3 tile range.
removedRemoved Favorability as a trigger condition for certain behaviors to prevent characters from performing additional Favorability-altering actions solely to enable those behaviors.

太吾绘卷:天幕心帷 changes

fixedFixed the target search range for all hostile behaviors. Instead of searching within a possible 1-tile radius, hostile behaviors now only target characters on the current tile.
changedAdjusted the behavior weights for hostile actions performed by Principled and Benevolent characters. Principled now has a weight of 10, while Benevolent has been reduced to 0 (for reference, the weight of a typical behavior is around 100).
fixedFixed the Favorability evaluation range for all hostile behaviors. Characters will now correctly recognize their Favorability toward others and perform more appropriate actions. For example, Praise now requires Favorability above Contemptuous, while Insult requires Favorability below Indifferent.
changedPositive interactions such as Guidance will continue to search for valid targets within a 2–3 tile range.
removedRemoved Favorability as a trigger condition for certain behaviors to prevent characters from performing additional Favorability-altering actions solely to enable those behaviors.

Interaction Bug Fixes

  • Fixed the target search range for all hostile behaviors. Instead of searching within a possible 1-tile radius, hostile behaviors now only target characters on the current tile.

  • Adjusted the behavior weights for hostile actions performed by Principled and Benevolent characters. Principled now has a weight of 10, while Benevolent has been reduced to 0 (for reference, the weight of a typical behavior is around 100).

  • Fixed the Favorability evaluation range for all hostile behaviors. Characters will now correctly recognize their Favorability toward others and perform more appropriate actions. For example, Praise now requires Favorability above Contemptuous, while Insult requires Favorability below Indifferent.

  • Positive interactions such as Guidance will continue to search for valid targets within a 2–3 tile range.

  • Removed Favorability as a trigger condition for certain behaviors to prevent characters from performing additional Favorability-altering actions solely to enable those behaviors.

Source

Steam News / 23 June 2026

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