In this update7
Full notes
Full The Scar update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- UI and audio
- Store
The Scar changes
The next update will be 1.0, which will mark the end of early access on September 19. The changes will be briefly described below.
Game ending:
Cinematics, combat, dialogue, the opening of the wormhole… Most of the development time has been spent on this section, and it's the one I'm going to give the fewest details about to avoid spoiling the ending. But I'm sure you'll like it.
Achievements:
13 achievements have been added. Only one of them is hidden, and all can be unlocked in a single playthrough. The achievements will be visible from the moment this announcement is published, but for testing purposes only. They cannot be obtained with version 0.9 of the game. To obtain them, you'll have to wait until the release of version 1.0 on September 19.
Mountains:
A new level of realism has been added to the environment. The map generation code has been modified to favor the appearance of high mountains, as this is the only place where the rarest minerals can be found. Jagged rocks have also been added to the sides of mountains, deserts, and grasslands. These new jagged rocks make it more difficult to access higher areas, and most of the time you'll have to take a detour or spend time climbing between them. Plants were previously not allowed to generate in steeper areas, these areas are now covered in rocks.
Interface improvement:
Multiple images have been added and some shaders have been added to interface elements. Some menus and the loading screen have been redesigned.
Graphic improvement:
New post-processing effects have been added, and existing ones have been adjusted and improved.
Insects have been added to different areas of the terrain, along with vultures to locate fallen enemies. Flocks of birds have been added to trees, which will scatter when hit.
Many animations have been improved, including eating, drinking, bow animations, and existing cinematics.
Impact effects have been added to all types of contact surfaces. Any game element that blocks movement is now susceptible to displaying an impact effect when hit with a weapon.
Sound:
All missing sound effects have been added. Sounds of falling trees, rivers, lakes, and enemies. Sound effects for magic abilities, food, drink, insects, birds, and many others.
Items:
Various food items have been added. They can be found in shops and abandoned houses in villages. Perishable foods will be rotten and eating them will be counterproductive.
All improvements and additions will be detailed in more depth on the day of release. See you on September 19.
Source
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