The Rush
Steam News 30 April 202621d ago

2nd Anniversary Update Live!

Hello everyone, I hope you are all doing well. As promised, here is the actual game update to celebrate the occasion. It comes with quite a few goodies I hope you will enjoy! - An online high score leaderboard is access…

Update log

Full The Rush update

The complete published notes, normalized for clean reading and source attribution.

Repeated intro

Hello everyone, I hope you are all doing well. As promised, here is the actual game update to celebrate the occasion. It comes with quite a few goodies I hope you will enjoy!

Extracted changes

2 fixes3 additions7 changes1 removal
  • UI and audio
  • Balance
  • Gameplay
  • Fixes
  • Compatibility
addedVarious voice lines were added for both ships, courtesy of BuckChickens and Silphio. Voices can be disabled in the options menu as well if you feel like it.
changedPongo now looses health naturally so he cannot be milked for graze
changedSound and sprite telegraph for the closing doors in Stage 7
addedAdded a "Bright Bullets" setting that might improve bullet visibility
addedAdded a telegraph to the static wall-based turrets, and altered their difficulty scaling
changedCapsules now flicker before turning into points. Their movement is now more consistent when being hit by player attacks, especially piercing weapons such as bombs.

- An online high score leaderboard is accessible from the options menu. Your personal record should automatically be uploaded as long as you are connected to Steam, and the top 50 users are visible.

- Various voice lines were added for both ships, courtesy of BuckChickens and Silphio. Voices can be disabled in the options menu as well if you feel like it.

- Tweaks were made to many bosses (Hydrast, Narpass & Paylo, Duchminn)

- Pongo now looses health naturally so he cannot be milked for graze

- Sound and sprite telegraph for the closing doors in Stage 7

- Added a "Bright Bullets" setting that might improve bullet visibility

- Capped the possible point gain from grazing

- Added a telegraph to the static wall-based turrets, and altered their difficulty scaling

- Capsules now flicker before turning into points. Their movement is now more consistent when being hit by player attacks, especially piercing weapons such as bombs.

- Altered stage 2 terrain and enemy placement

- Nerfed Beetle Platinum's Machine Gun a bit, and buffed its Triple

- Beetle Platinum's Torpedoes (2-Way) no longer explode when touching the left edge of the screen

- A few weapon descriptions on the intermission screen were made more accurate and ship-dependent

- Reduced the difficulty scaling of the Zub's movement speed

- Fixed bullet layering issues

- Fixed Minor bugs

- Minor sound effect & sprite changes

Note: An older version should become available momentarily for the sake of compatibility with a specific game mod that was released recently.

As usual, thank you for your interest in The Rush. If there is some kind of major issue I managed to overlook please let me know. Enjoy the update!

Source

Steam News / 30 April 2026

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