Full notes
Full The Ring of Truth update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Events
- Performance
Fixed the problem of getting stuck in unwanted places.
Recordings menu now show some keywords for every recording. This will help players figure out the event chronology easier.
Edited one of the recordings to make it feel more obvious about its place in chronological order.
Now playable character reacts to certain recordings after listening to them.
Visual changes/correction about level design.
Slightly improved optimization.
Details: - With this update, now the game doesn't have places for you to get stuck without the ability to jump. - Due to strong feedback, we felt the need for making the ordering part of the game less frustrating. For this, now all of the recordings show their keywords for easier ordering. With this, players now don't have to read all of the text to see what they might have missed. - We found one of the recordings makes people a have hard time figuring out its place in chronological order. So, we edited it slightly to make it more obvious. - Lack of reaction from the playable character was making the game less immersive to players. Now, our character reacts to certain recordings after he listens to them. - We found level design had some minor displacements, especially with vines. Now they are mostly (you never fully know) fixed. - In terms of optimization, we think aside from certain areas and angles its fairly decent. Although, we made slight changes to reduce load on GPU.
Source
Changelog.gg summarizes and formats this update. How we read updates.
