Full notes
Full The Revolt: Awakening update
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What changed
- Gameplay
- Events
- Balance
- Performance
The Revolt: Awakening changes
Hi everyone,
Here's another update with some minor corrections, adjustments and additions!
Additions:
A new scene has been added on the train level to initiate the player to one of the boss's mechanics.
A checkpoint has been added before the alert at the end of mission 2.
Fixes:
The train boss checkpoint was not recording the inventory content.
The player could take damage during the dialog.
The red fires disappeared during the fight with the boss of the train.
Upgrading a weapon could cause the game to crash.
Adjustments:
The train's napalm grenade can be destroyed in mid-air.
The platforms of the train boss have been redesigned to be more visible to the player.
Heavy gunner soldiers fire fewer bullets per attack and their damage is reduced from 6 to 5 (per bullet).
The respawn time of enemies in the open world is now of 3mn (instead of 1mn).
Modification of level design for the pit in the dungeon "iron trap".
The interaction icon has been modified for pnj's that need to hold the key.
The health points of the tank goes from 5000 to 5500.
Source
Changelog.gg summarizes and formats this update. How we read updates.
