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Steam News23 June 20251y ago

Major Gameplay & Feature Update

Systems Overload – Combat Expansion & Core Enhancements New Weapons Introduced Electric Wire Description: A tactical wire that attaches to enemies upon impact. Mechanics: o Activated by holding Left Mouse Button (LMB).

Full notes

Full The Redundant update

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What changed

0 fixes6 additions5 changes0 removals
  • UI and audio
  • Gameplay
  • Maps
  • Balance
  • Performance
addedNew Weapons Introduced Electric Wire Description: A tactical wire that attaches to enemies upon impact. Mechanics: o Activated by holding Left Mouse Button (LMB). o Gradually drains enemy energy (damage-over-time). o Releasing LMB detaches the wire, preserving the player’s energy. o Perfect for immobilizing or weakening enemies before a direct attack.
changedShoot gun • Description: A futuristic shoot gun with a glowing plasma edge. • Weapon Selection: Scroll using mouse wheel +
changedRecharging & Repair Stations Location: Found in every inventory room per stage. Design: Circular platform with green glowing core. Functionality: o Stand inside to recharge energy and auto-repair. o Stepping out interrupts the process.
changedPyro Skill Tree System Progression System: Earn crystals to unlock 12 upgradeable skills. Passive Skills:  Energy Efficiency I/II: Reduce attack/movement energy cost.  Adaptation: Decreases weapon cooldown time.  Armor Reinforcement: Boosts overall durability.  Enhanced Sensors: Highlights hidden enemies and secrets.  Overcharge: Temporarily boosts attack power.  Ammunition I/II: Expands magazine capacity.  Bomber I/II: Increases throwable bomb count.  Deflector Shield: Activates a temporary reflective shield. ________________________________________
changedEnd-of-Stage Performance Report Displayed Stats: o Total enemies eliminated. o Time taken to complete the stage. o Secret files discovered (more appear in higher levels). o Resources used (mechs & batteries). o Rating System: 3-star scoring based on performance. ________________________________________
addedEnemy Dialogue System Dynamic Text Bubbles for selected enemies. Examples: o “You can’t escape, rust-bucket!” o “Pathetic robot—you’re no match for us!” Purpose: Immersive and reactive enemy personalities. ________________________________________ Enemy Enhancements New Abilities: o Triple Shot: 3-way bullet spread. o Shielded Units: Requires shield break before health damage. o Stealth Units: Appear only during attacks. o Tarian Units & Champion Enemies: New elite enemy types. Health Bar Redesign: o Two-layer bar (deep red + light red overlay) to reflect damage progression. ________________________________________

The Redundant changes

addedNew Weapons Introduced Electric Wire Description: A tactical wire that attaches to enemies upon impact. Mechanics: o Activated by holding Left Mouse Button (LMB). o Gradually drains enemy energy (damage-over-time). o Releasing LMB detaches the wire, preserving the player’s energy. o Perfect for immobilizing or weakening enemies before a direct attack.
changedShoot gun • Description: A futuristic shoot gun with a glowing plasma edge. • Weapon Selection: Scroll using mouse wheel +
changedRecharging & Repair Stations Location: Found in every inventory room per stage. Design: Circular platform with green glowing core. Functionality: o Stand inside to recharge energy and auto-repair. o Stepping out interrupts the process.
changedPyro Skill Tree System Progression System: Earn crystals to unlock 12 upgradeable skills. Passive Skills:  Energy Efficiency I/II: Reduce attack/movement energy cost.  Adaptation: Decreases weapon cooldown time.  Armor Reinforcement: Boosts overall durability.  Enhanced Sensors: Highlights hidden enemies and secrets.  Overcharge: Temporarily boosts attack power.  Ammunition I/II: Expands magazine capacity.  Bomber I/II: Increases throwable bomb count.  Deflector Shield: Activates a temporary reflective shield. ________________________________________
changedEnd-of-Stage Performance Report Displayed Stats: o Total enemies eliminated. o Time taken to complete the stage. o Secret files discovered (more appear in higher levels). o Resources used (mechs & batteries). o Rating System: 3-star scoring based on performance. ________________________________________

Systems Overload – Combat Expansion & Core Enhancements

New Weapons Introduced Electric Wire Description: A tactical wire that attaches to enemies upon impact. Mechanics: o Activated by holding Left Mouse Button (LMB). o Gradually drains enemy energy (damage-over-time). o Releasing LMB detaches the wire, preserving the player’s energy. o Perfect for immobilizing or weakening enemies before a direct attack.

Shoot gun • Description: A futuristic shoot gun with a glowing plasma edge. • Weapon Selection: Scroll using mouse wheel +

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Recharging & Repair Stations Location

Found in every inventory room per stage.

Design

Circular platform with green glowing core.

Functionality

o Stand inside to recharge energy and auto-repair. o Stepping out interrupts the process.

--------------------------------------------------------------

Pyro Skill Tree System Progression System

Earn crystals to unlock 12 upgradeable skills.

Passive Skills

 Energy Efficiency I/II: Reduce attack/movement energy cost.  Adaptation: Decreases weapon cooldown time.  Armor Reinforcement: Boosts overall durability.  Enhanced Sensors: Highlights hidden enemies and secrets.  Overcharge: Temporarily boosts attack power.  Ammunition I/II: Expands magazine capacity.  Bomber I/II: Increases throwable bomb count.  Deflector Shield: Activates a temporary reflective shield. ________________________________________

End-of-Stage Performance Report Displayed Stats: o Total enemies eliminated. o Time taken to complete the stage. o Secret files discovered (more appear in higher levels). o Resources used (mechs & batteries). o Rating System: 3-star scoring based on performance. ________________________________________

Enemy Dialogue System Dynamic Text Bubbles for selected enemies.

Examples

o “You can’t escape, rust-bucket!” o “Pathetic robot—you’re no match for us!” Purpose: Immersive and reactive enemy personalities. ________________________________________ Enemy Enhancements New Abilities: o Triple Shot: 3-way bullet spread. o Shielded Units: Requires shield break before health damage. o Stealth Units: Appear only during attacks. o Tarian Units & Champion Enemies: New elite enemy types.

Health Bar Redesign

o Two-layer bar (deep red + light red overlay) to reflect damage progression. ________________________________________

New Shooting Mechanics Accuracy Loss System • Removed: Overheat System. • New: Accuracy Decline Mechanic – Continuous rapid fire leads to reduced accuracy per shot. Reload System • Magazine: 12 bullets. • Reload Time: ~1.5 seconds. • Supports auto-reload and manual reload. ________________________________________

Camera & Navigation Improvements Dynamic Camera Behavior: o Zooms in during confined areas. o Zooms out in open spaces. Aiming System Update: o Always-on aiming reticle.

________________________________________ Battery Management Overhaul • New Stations: Recharge & repair points within levels using found batteries. • Dropped Parts: Batteries and mechanical parts now spawn directly on the ground for collection.

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VFX & Alert System Updates Visual Effects Optimization: o Scaled down to match game proportions more accurately. o Pre-activation alert system added (e.g., blinking lights or pulse) to signal danger or upcoming explosions.

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Additional Notes • All new mechanics were play tested for balance and progression fairness. • Weapon cooldowns and skill power-ups are carefully tuned to reward tactical gameplay. • Multiple bug fixes, UI polish, and quality-of-life improvements were made across the game.

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🧠 Community Feedback Matters! As always, we welcome your thoughts and suggestions via our Discord and Steam forums.

Source

Steam News / 23 June 2025

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