Full notes
Full The Red Stare update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Performance
- UI and audio
The Red Stare changes
#transmission established# HQ here, More and more agents are joining the cause. With the following changes, hopefully even more people will join the fight! We’ve been working a lot on improving Oculus integration, and some quality of life changes! Oculus
2-Sensor Oculus setup now supported! (recommended to use the Oculus 2-sensor 360° experimental setup)
Resolved a lot of initialisation errors specific to Oculus.
Fixed a bug where the objects sometimes spawned in mid-air, in the middle of the room, and/or not be properly rotated on the board upon starting either mission.
Fixed an issue where, when using Oculus with specific room sizes, the respawning system was not adjusted properly, causing objects to prematurely cull/teleport/disappear.
Fixed an issue where, when using Oculus with specific room sizes, pictures and intel attached to the board would disappear when looking away and the menu cards would be completely invisible in the main menu.
The The Red Stare logo is now displayed in the Oculus Home menu (as of the latest Oculus update)!
Gameplay
Resolved issue where characters in Mission L could hide behind walls for extensive periods of time, rendering the player unable to progress.
Completely reworked and improved the folder and its interaction; fixed clipping issues.
Players spawning outside of the room
Some players have reported starting outside of the room, instead of inside. This is a bug we’ve been able to reproduce, and the cause being third-party software interfering with the standard room setup. If you are encountering these problems, please only use the official setup through either SteamVR (when using HTC Vive or Oculus) or the Oculus application (when using Oculus).
Things we are working on
We are currently working on an adaptive rendering system that will scale the graphics settings based on the hardware available. The ultimate goal is that this will provide you with the best image quality at the best performance tailored to you! Have you encountered a bug on this list that still happens, or did you catch a new bug? Make sure to fax in the details below! If you wanna tell us that one of the bugs you’ve previously experienced has been fixed, that’d also be great to hear! For now, stay vigilant, Agent... HQ signing off #transmission terminated#
Source
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