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Steam News2 August 20178y ago

Incoming update 1.02

#transmission established# Greetings from HQ, We’ve been monitoring the situation and have found a couple of things to fix.

Full notes

Full The Red Stare update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes1 addition3 changes0 removals
  • Fixes
  • UI and audio
  • Gameplay
changedWe fixed an issue with the navmesh for the AI that caused none of the characters to move for certain players (including norma, which broke the beginning of mission R). You may have to use the ‘Wipe Data’ card before starting a mission if you previously played the game, but encountered this bug.
changedAudio now still plays when out of focus (We thought this would be too difficult to solve right now, turns out it wasn’t!)
fixedFixed a bug where the camera would sometimes fly around when a mission had been loaded.
addedAdded mission names on the blackboard to emphasize that there are two different playable missions.
changedFolder interaction is now a lot more reliable. Changed ‘Suspect info’ folder to only allow grabbing. It previously allowed swiping as well (Waving your hand across it to flip pages) but both of those systems enabled interfered with each other.
fixedFixing bug where the menu cards are not displayed on the blackboard properly using Oculus (this may also cause pictures and intel that are stuck to the board to disappear when you look away from it).

The Red Stare changes

changedWe fixed an issue with the navmesh for the AI that caused none of the characters to move for certain players (including norma, which broke the beginning of mission R). You may have to use the ‘Wipe Data’ card before starting a mission if you previously played the game, but encountered this bug.
changedAudio now still plays when out of focus (We thought this would be too difficult to solve right now, turns out it wasn’t!)
fixedFixed a bug where the camera would sometimes fly around when a mission had been loaded.
addedAdded mission names on the blackboard to emphasize that there are two different playable missions.
changedFolder interaction is now a lot more reliable. Changed ‘Suspect info’ folder to only allow grabbing. It previously allowed swiping as well (Waving your hand across it to flip pages) but both of those systems enabled interfered with each other.

#transmission established# Greetings from HQ, We’ve been monitoring the situation and have found a couple of things to fix. So hereby:

  • We fixed an issue with the navmesh for the AI that caused none of the characters to move for certain players (including norma, which broke the beginning of mission R). You may have to use the ‘Wipe Data’ card before starting a mission if you previously played the game, but encountered this bug.

  • Audio now still plays when out of focus (We thought this would be too difficult to solve right now, turns out it wasn’t!)

  • Fixed a bug where the camera would sometimes fly around when a mission had been loaded.

  • Added mission names on the blackboard to emphasize that there are two different playable missions.

  • Folder interaction is now a lot more reliable. Changed ‘Suspect info’ folder to only allow grabbing. It previously allowed swiping as well (Waving your hand across it to flip pages) but both of those systems enabled interfered with each other.

  • We made sure the playerstart is always present, it used to be loaded in. This might solve issues for people that spawned outside of the apartment.

Room orientation We also received some requests for changing the orientation of the room for Oculus players. This can be done outside of The Red Stare, by using the ‘Reset View in App’ function in the Oculus menu. So if you are getting dead zones in important areas of the game, use this option to resolve it! Things we are working on:

  • Right now we’re fixing a bug for Oculus when you’re playing with two sensors. We initially planned to only support three sensors, but hopefully will fix some issues for people with two sensors with the next update.

  • Fixing bug where the menu cards are not displayed on the blackboard properly using Oculus (this may also cause pictures and intel that are stuck to the board to disappear when you look away from it).

Things you can do to bypass this while we work on a fix:

  • If you are still experiencing problems with Oculus, you could try and get rid of the Guardian System through the Oculus setup (skipping the play area drawing step). This will force the game to fallback to the minimum roomsize.

  • You can also try to setup the playarea to be just optimal (2.0m x 1.5m) through the Oculus setup.

  • You can try and use SteamVR when using Oculus and setup the playarea through the SteamVR setup, instead of the Oculus application.

If you catch any bugs (or communists) that we failed to find, please let us know! Thanks, HQ out #transmission terminated#

Source

Steam News / 2 August 2017

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