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Steam News24 September 20196y ago

Gameplay changes, TRS 2 Alpha and new trailer!

Hello everyone, let's talk about patch! Idea for all of those changes was to shake things up a bit and try to bring older classes and their roles back into action so people have to think proactively about ammunition and

Full notes

Full The Red Solstice update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone, let's talk about patch!

What changed

0 fixes1 addition17 changes0 removals
  • Balance
  • Gameplay
  • Store
changedTRS 1- Patch Notes:Savage burners will do fire damage now on any class if there is no different damage mod active from skills
changedTRS 1- Patch Notes:Energy, toxic, explosive when activated will always override item passive damage mod
changedTRS 1- Patch Notes:Vindicator overcharge damage is doubled
changedTRS 1- Patch Notes:Friendly damage caused by overcharge reduced from 350 to 250
changedTRS 1- Patch Notes:Vindicator overcharge will do 100% damage in it's entire radius to enemies
changedTRS 1- Patch Notes:Arclite will get it's full damage potential 50% faster when burning single target, increasing it's dps drastically
Friendly damage caused by overcharge350250Friendly damage caused by overcharge decreased, nerfVindicator weapon damage500850Vindicator weapon damage increased, buff

The Red Solstice changes

changedSavage burners will do fire damage now on any class if there is no different damage mod active from skills
changedEnergy, toxic, explosive when activated will always override item passive damage mod
changedVindicator overcharge damage is doubled
changedFriendly damage caused by overcharge reduced from 350 to 250
changedVindicator overcharge will do 100% damage in it's entire radius to enemies

Idea for all of those changes was to shake things up a bit and try to bring older classes and their roles back into action so people have to think proactively about ammunition and tactics

TRS 1- Patch Notes:

  • Doubled maximum limit on all classes! 2 Terminators / 2 Hellfires etc. are now a thing!

  • You can swap marines with TAB without being in tactical mode now for singleplayer and survival games

  • Savage burners will do fire damage now on any class if there is no different damage mod active from skills

  • Energy, toxic, explosive when activated will always override item passive damage mod

  • Vindicator overcharge damage is doubled

  • Friendly damage caused by overcharge reduced from 350 to 250

  • Vindicator overcharge will do 100% damage in it's entire radius to enemies

  • Arclite will get it's full damage potential 50% faster when burning single target, increasing it's dps drastically

  • Vindicator weapon damage increased from 500 to 850

  • Fiery shockwave cooldown reduced to 10 sec

  • Napalm grenade cooldown reduced to 30 sec

  • Autocannon load systems damage increased by 10 per level

  • Autocannon will only do 10 friendly damage per shot

  • Suppress target skill: -90% damage while using it

  • Holer health increased by 200

  • Hellspawn resistance Piercing 85 > 95 / Energy 25 > 55

  • Behemoth and Lyganesh resistances Piercing 10 > 80, Hollow 20 > 50, Energy 0 > 80

  • Holer resistances changed to Piercing 50 > 90, Hollow 80 > 20, Energy 35 > 20, Toxic 20 > 0, Shotgun 40 > 0

  • Wired Armor spends armor faster now

The Red Solstice 2 ALPHA

There is big update on TRS 2 where we have presented a new trailer, opened an ALPHA SIGN UP and talked a bit about development.

https://www.youtube.com/watch?v=s5WDPYi5s-M&feature=youtu.be

Check it out here! https://store.steampowered.com/app/768520/The_Red_Solstice_2_Survivors/

Source

Steam News / 24 September 2019

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