What changed
0 fixes1 addition2 changes0 removals
addedAdditions -A guide to lead you a better gameplay. -Better collection system. -New background sounds. -New trees. -You can move fast towards to reactors when you are far away from it, now. -You can call enemies immediately in the (ESC) menu, now. -Citizen working status is added to stock information panel. -Number informations are added to barracks panel. -Wave number information is added to the top right on the screen. -We can see health bars of enemies, now. -The build arrow can be aligned by holding (Q), now. -Barracks only show the citizens and guards that is around the closest reactor, now. So you will need a barrack for every reactor if you want guards that protects it. With this option you also can move guards to another town. -There are buttons that switch all guards and warriors between them in barracks.
changedUpdates -Various performance optimizations. -Visuals of the game are changed. -Environment is changed to make it alive. -Day and night system changed to a neater one. -Enemy spawner system is more accurate, now. -All collecting times are decreased. -You can collect by just holding the right mouse button, now. -Requirements for some items changed. -Health of some of the buildings and blocks are increased. -Some of the items are stackable in inventory, now. -Requirements of trader offers are rearranged. -Crafting list is rearranged. -Growing and harvest time for grapes are decreased. -Food consume interval is increased, so we need less food, now. -Sheeps will be spawned near the reactor, now. (They were sometimes too far) -Some pick up times are decreased. -Some building hitboxes are changed. -Player speed is increased. -Chromium is not generatable, now. -Reload times of some of the weapons are decreased. -Hand bow accuracy is a bit better, now. -Lights are smaller, now. -Building ranges of reactors are decreased. -You can't destroy your buildings with a gun and laser, now. -Enemy village is not spawning near our village, now. -Some localization changes. -The red core heals reactors more, now. -Guards don't attack the same target, now. -Damage of blade defence is increased.
changedFixes -Various fixes. -When you replace the input of the item generator, the items are not disappearing, now. -When you clear the input of the item generator, citizens won't stuck at it, now. -While dragging the item from the item generator, the output item count doesn't stay the same, now. -Opening another item generator is not showing the output of the one before, now. -Discharging guards and warriors is working properly, now. -Some UI panels are not shrinked, now. -Lights aren't duplicated during the loading, now. -Call button can be pressed clearly, now. -Enemy village offers will not be duplicated, now. -Enemy villages are not attacking unceasingly, now. -Enemy village is not attacking after loading, now.(If you have this issue, you need to defend one more time) -Weapons are working as intended, now. -Enemy attack disables the flying mode at start to give awareness, now. -Enemies can't attack to warriors, now. -Blade defence can damage properly, now.
The Red Reactor changes
addedAdditions -A guide to lead you a better gameplay. -Better collection system. -New background sounds. -New trees. -You can move fast towards to reactors when you are far away from it, now. -You can call enemies immediately in the (ESC) menu, now. -Citizen working status is added to stock information panel. -Number informations are added to barracks panel. -Wave number information is added to the top right on the screen. -We can see health bars of enemies, now. -The build arrow can be aligned by holding (Q), now. -Barracks only show the citizens and guards that is around the closest reactor, now. So you will need a barrack for every reactor if you want guards that protects it. With this option you also can move guards to another town. -There are buttons that switch all guards and warriors between them in barracks.
changedUpdates -Various performance optimizations. -Visuals of the game are changed. -Environment is changed to make it alive. -Day and night system changed to a neater one. -Enemy spawner system is more accurate, now. -All collecting times are decreased. -You can collect by just holding the right mouse button, now. -Requirements for some items changed. -Health of some of the buildings and blocks are increased. -Some of the items are stackable in inventory, now. -Requirements of trader offers are rearranged. -Crafting list is rearranged. -Growing and harvest time for grapes are decreased. -Food consume interval is increased, so we need less food, now. -Sheeps will be spawned near the reactor, now. (They were sometimes too far) -Some pick up times are decreased. -Some building hitboxes are changed. -Player speed is increased. -Chromium is not generatable, now. -Reload times of some of the weapons are decreased. -Hand bow accuracy is a bit better, now. -Lights are smaller, now. -Building ranges of reactors are decreased. -You can't destroy your buildings with a gun and laser, now. -Enemy village is not spawning near our village, now. -Some localization changes. -The red core heals reactors more, now. -Guards don't attack the same target, now. -Damage of blade defence is increased.
changedFixes -Various fixes. -When you replace the input of the item generator, the items are not disappearing, now. -When you clear the input of the item generator, citizens won't stuck at it, now. -While dragging the item from the item generator, the output item count doesn't stay the same, now. -Opening another item generator is not showing the output of the one before, now. -Discharging guards and warriors is working properly, now. -Some UI panels are not shrinked, now. -Lights aren't duplicated during the loading, now. -Call button can be pressed clearly, now. -Enemy village offers will not be duplicated, now. -Enemy villages are not attacking unceasingly, now. -Enemy village is not attacking after loading, now.(If you have this issue, you need to defend one more time) -Weapons are working as intended, now. -Enemy attack disables the flying mode at start to give awareness, now. -Enemies can't attack to warriors, now. -Blade defence can damage properly, now.
Welcome to the biggest update of the game. You can see the details below.
Additions -A guide to lead you a better gameplay. -Better collection system. -New background sounds. -New trees. -You can move fast towards to reactors when you are far away from it, now. -You can call enemies immediately in the (ESC) menu, now. -Citizen working status is added to stock information panel. -Number informations are added to barracks panel. -Wave number information is added to the top right on the screen. -We can see health bars of enemies, now. -The build arrow can be aligned by holding (Q), now. -Barracks only show the citizens and guards that is around the closest reactor, now. So you will need a barrack for every reactor if you want guards that protects it. With this option you also can move guards to another town. -There are buttons that switch all guards and warriors between them in barracks.
Updates -Various performance optimizations. -Visuals of the game are changed. -Environment is changed to make it alive. -Day and night system changed to a neater one. -Enemy spawner system is more accurate, now. -All collecting times are decreased. -You can collect by just holding the right mouse button, now. -Requirements for some items changed. -Health of some of the buildings and blocks are increased. -Some of the items are stackable in inventory, now. -Requirements of trader offers are rearranged. -Crafting list is rearranged. -Growing and harvest time for grapes are decreased. -Food consume interval is increased, so we need less food, now. -Sheeps will be spawned near the reactor, now. (They were sometimes too far) -Some pick up times are decreased. -Some building hitboxes are changed. -Player speed is increased. -Chromium is not generatable, now. -Reload times of some of the weapons are decreased. -Hand bow accuracy is a bit better, now. -Lights are smaller, now. -Building ranges of reactors are decreased. -You can't destroy your buildings with a gun and laser, now. -Enemy village is not spawning near our village, now. -Some localization changes. -The red core heals reactors more, now. -Guards don't attack the same target, now. -Damage of blade defence is increased.
Fixes -Various fixes. -When you replace the input of the item generator, the items are not disappearing, now. -When you clear the input of the item generator, citizens won't stuck at it, now. -While dragging the item from the item generator, the output item count doesn't stay the same, now. -Opening another item generator is not showing the output of the one before, now. -Discharging guards and warriors is working properly, now. -Some UI panels are not shrinked, now. -Lights aren't duplicated during the loading, now. -Call button can be pressed clearly, now. -Enemy village offers will not be duplicated, now. -Enemy villages are not attacking unceasingly, now. -Enemy village is not attacking after loading, now.(If you have this issue, you need to defend one more time) -Weapons are working as intended, now. -Enemy attack disables the flying mode at start to give awareness, now. -Enemies can't attack to warriors, now. -Blade defence can damage properly, now.
Feel free to give feedbacks about the update, and again, if you find a bug, please mention about it in the discussions.
Kind Regards