What changed
0 fixes1 addition0 changes0 removals
addedNew version has just been released which allows for the player's allies to be controlled in terms of what weapons and armour they use. This should let character builds who can't use heavy weapons and armour, for instance, to kit out their followers with these things so that they don't go to waste. You can use this feature by 't'alking to your follower and choosing the inventory management option. This will give you the choice to give the follower items to equip or carry along with making them give them back or drop them on the ground. Hopefully it's fairly self-explanatory. The 'l'ook command has also been expanded on so that you can use that to see creatures (which practically at this time is limited to player followers only) and what items they are carrying and have equipped. I might expand this system to giving a visual cue to the player as to when a monster has a special item equipped so that it's more obvious, but this will become more relevant once I introduce monsters using items, not just the player's allies. Along with this, there's quite a few bug fixes in this release as well.
The Red Prison changes
addedNew version has just been released which allows for the player's allies to be controlled in terms of what weapons and armour they use. This should let character builds who can't use heavy weapons and armour, for instance, to kit out their followers with these things so that they don't go to waste. You can use this feature by 't'alking to your follower and choosing the inventory management option. This will give you the choice to give the follower items to equip or carry along with making them give them back or drop them on the ground. Hopefully it's fairly self-explanatory. The 'l'ook command has also been expanded on so that you can use that to see creatures (which practically at this time is limited to player followers only) and what items they are carrying and have equipped. I might expand this system to giving a visual cue to the player as to when a monster has a special item equipped so that it's more obvious, but this will become more relevant once I introduce monsters using items, not just the player's allies. Along with this, there's quite a few bug fixes in this release as well.
New version has just been released which allows for the player's allies to be controlled in terms of what weapons and armour they use. This should let character builds who can't use heavy weapons and armour, for instance, to kit out their followers with these things so that they don't go to waste. You can use this feature by 't'alking to your follower and choosing the inventory management option. This will give you the choice to give the follower items to equip or carry along with making them give them back or drop them on the ground. Hopefully it's fairly self-explanatory. The 'l'ook command has also been expanded on so that you can use that to see creatures (which practically at this time is limited to player followers only) and what items they are carrying and have equipped. I might expand this system to giving a visual cue to the player as to when a monster has a special item equipped so that it's more obvious, but this will become more relevant once I introduce monsters using items, not just the player's allies. Along with this, there's quite a few bug fixes in this release as well.