Full notes
Full The Red Moon update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Performance
- Fixes
- Maps
- Balance
- UI and audio
The Red Moon changes
Build 0.967 - Quest Update Part 2 and Season update Part 1
Hi everyone! I've been quite busy as of late but finally pushed out this update! this update includes the following;
Bug fixes for Quest Update Part 1
Fixed crash on enemy attack in second dungeon.
Fixed bug that would prevent day/night cycle from continuing.
Added different tilesets for each stage of The Red Moon
Redesigned how fast/slow mining is, as well as chances of getting ore.
Of course as this update was started quite some time ago, then continued a lot later, there is quite a bit of things left unfinished. The Quest system will undergo a Update Part 3 to finish it off in the coming months as I had to redo a lot of things that went wrong. With that being said, I did push part 1 of the seasons update out early, and with that i will focus on a visual overhaul after the quest system is fully integrated. So what's next? Quest Update Part 3. Season Update Part 2. More Bug Fixes. Re-Balancing of Weapons and Enemy Damage. Continuation of Visual Overhaul. Character Portrait art integration Redesign of Character sprites Integrating NSFW content/scenes Enabling Endgame content Transition from Early Access to Full Release.
This list is in prioritized order, The development cycle will be at least 1 update per month or 2 as I do have work taking up quite a lot of my time and this is a solo project.
Thanks you for your patience and supporting the game <3 -Kitten
Source
Changelog.gg summarizes and formats this update. How we read updates.
