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Steam News18 November 20196y ago

Build 0.967

Build 0.967 - Quest Update Part 2 and Season update Part 1 Hi everyone! I've been quite busy as of late but finally pushed out this update!

Full notes

Full The Red Moon update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes1 addition3 changes0 removals
  • Events
  • Performance
  • Fixes
  • Maps
  • Balance
  • UI and audio
changedBuild 0.967 - Quest Update Part 2 and Season update Part 1
fixedFixed crash on enemy attack in second dungeon.
fixedFixed bug that would prevent day/night cycle from continuing.
addedAdded different tilesets for each stage of The Red Moon
changedRedesigned how fast/slow mining is , as well as chances of getting ore.
changedOf course as this update was started quite some time ago, then continued a lot later, there is quite a bit of things left unfinished. The Quest system will undergo a Update Part 3 to finish it off in the coming months as I had to redo a lot of things that went wrong. With that being said, I did push part 1 of the seasons update out early, and with that i will focus on a visual overhaul after the quest system is fully integrated. So what's next? Quest Update Part 3. Season Update Part 2. More Bug Fixes. Re-Balancing of Weapons and Enemy Damage. Continuation of Visual Overhaul. Character Portrait art integration Redesign of Character sprites Integrating NSFW content/scenes Enabling Endgame content Transition from Early Access to Full Release.

The Red Moon changes

changedBuild 0.967 - Quest Update Part 2 and Season update Part 1
fixedFixed crash on enemy attack in second dungeon.
fixedFixed bug that would prevent day/night cycle from continuing.
addedAdded different tilesets for each stage of The Red Moon
changedRedesigned how fast/slow mining is , as well as chances of getting ore.

Build 0.967 - Quest Update Part 2 and Season update Part 1

Hi everyone! I've been quite busy as of late but finally pushed out this update! this update includes the following;

  • Bug fixes for Quest Update Part 1

  • Fixed crash on enemy attack in second dungeon.

  • Fixed bug that would prevent day/night cycle from continuing.

  • Added different tilesets for each stage of The Red Moon

  • Redesigned how fast/slow mining is, as well as chances of getting ore.

Of course as this update was started quite some time ago, then continued a lot later, there is quite a bit of things left unfinished. The Quest system will undergo a Update Part 3 to finish it off in the coming months as I had to redo a lot of things that went wrong. With that being said, I did push part 1 of the seasons update out early, and with that i will focus on a visual overhaul after the quest system is fully integrated. So what's next? Quest Update Part 3. Season Update Part 2. More Bug Fixes. Re-Balancing of Weapons and Enemy Damage. Continuation of Visual Overhaul. Character Portrait art integration Redesign of Character sprites Integrating NSFW content/scenes Enabling Endgame content Transition from Early Access to Full Release.

This list is in prioritized order, The development cycle will be at least 1 update per month or 2 as I do have work taking up quite a lot of my time and this is a solo project.

Thanks you for your patience and supporting the game <3 -Kitten

Source

Steam News / 18 November 2019

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