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Steam News8 December 20257mo ago

The Recuperation FAQ

Hi, welcome to The Recuperation's FAQ! I will try to answer all your commonly asked questions here. If you have more questions, please ask them in the comments section in the FAQ discussion forum! Is there a Demo? Yes!

Full notes

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What changed

0 fixes0 additions4 changes0 removals
  • Performance
  • Gameplay
  • Compatibility
changedWhat were your inspirations? Sekiro , my favourite video game is a huge inspiration when it comes to the sword combat mechanics. CSGO is another huge inspiration for the fps mechanics. For the magic system, War of Wizzards is a huge inspiration. In terms of environments, one area draws inspiration from the natural landscapes and environments around the world that I hope to one day explore; another is shaped by my childhood memories growing up in Hong Kong; and the final area takes inspiration from the nine circles of hell in Dante’s Inferno.
changedHow much RNG is in the game? None. Apart from the bosses being able to randomly select different attacks, the gameplay will be consistent. The order in which the bosses appear and the magic spells they drop when you defeat them will always be the same.
changedDoes it run at 60 FPS Yes, this is my target FPS for SteamDeck.
changedAny plans to support Linux / Mac? No.

The Recuperation changes

changedWhat were your inspirations? Sekiro , my favourite video game is a huge inspiration when it comes to the sword combat mechanics. CSGO is another huge inspiration for the fps mechanics. For the magic system, War of Wizzards is a huge inspiration. In terms of environments, one area draws inspiration from the natural landscapes and environments around the world that I hope to one day explore; another is shaped by my childhood memories growing up in Hong Kong; and the final area takes inspiration from the nine circles of hell in Dante’s Inferno.
changedHow much RNG is in the game? None. Apart from the bosses being able to randomly select different attacks, the gameplay will be consistent. The order in which the bosses appear and the magic spells they drop when you defeat them will always be the same.
changedDoes it run at 60 FPS Yes, this is my target FPS for SteamDeck.
changedAny plans to support Linux / Mac? No.

Hi, welcome to The Recuperation's FAQ! I will try to answer all your commonly asked questions here. If you have more questions, please ask them in the comments section in the FAQ discussion forum!

  • Is there a Demo?

    Yes! I'm planning to release a demo this summer. Also, if you want to join the playtest (which will be held before the demo), please save your spot on my Website!

  • Switch when?

    Not in the foreseeable future.

  • What were your inspirations?

    Sekiro, my favourite video game is a huge inspiration when it comes to the sword combat mechanics. CSGO is another huge inspiration for the fps mechanics. For the magic system, War of Wizzards is a huge inspiration.

    In terms of environments, one area draws inspiration from the natural landscapes and environments around the world that I hope to one day explore; another is shaped by my childhood memories growing up in Hong Kong; and the final area takes inspiration from the nine circles of hell in Dante’s Inferno.

  • Who composed the music?

    Pavetraxx Music composed the trailer music.

  • Who is your Steam capsule artist?

    Anthony Catillaz

  • How much RNG is in the game?

    None. Apart from the bosses being able to randomly select different attacks, the gameplay will be consistent. The order in which the bosses appear and the magic spells they drop when you defeat them will always be the same.

  • How long is the campaign?

    Around 5 hours. I am aiming to create a short but concise game. With not a lot of filler content. I am also a solo developer, so my resources are limited. There will be different difficulty, and there will be different endings depending on the difficulty level, so there is replability in that.

  • Can I remap controls?

    Yes.

  • Does it support 4K / Ultrawide monitors?

    Yes.

  • Does it run at 60 FPS

    Yes, this is my target FPS for SteamDeck.

  • What engine did you build it in?

    Unreal Engine 5.6

  • Is there multiplayer or co-op?

    No.

  • Any plans to support Linux / Mac?

    No.

  • Will there be modding support?

    Not in the foreseeable future.

  • Does it support controller / keyboard?

    Yes, both will be supported.

  • When will it be released?

    Latest 2028.

  • Will there be achievements?

    Yes.

Source

Steam News / 8 December 2025

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