Update log
Full The Rabbit Haul update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hello everyone! 👋
Extracted changes
- Gameplay
- Balance
- UI and audio
We hope this new year has been treating you well so far! We have been busy behind the scenes getting ready for our Demo, which we are excited to announce to you soon!
While we get ready for that, we hosted a Community Q&A in our Discord to hear what you wanted to know about The Rabbit Haul, game development, and everything in between. Thank you so much to everyone who jumped in with questions—we loved reading and answering them!
If you’d like to be part of the next Q&A (and get early sneak peeks along the way), make sure to join our Discord!
Now, let’s hop into your questions! 🥕✨
Do you have plans to add new flowers or crops we can grow?
Titus (Artist/Game Designer): Yes, the plan is to have more you can grow! We have some ideas cooking up, and part of it is finding ways these new plants interact with other plants in your garden!
Are cosmetics going to be available in the full game, as they were during the last playtest?
Titus (Artist/Game Designer): Our cosmetics system is actually what we've been working on lately! We're excited to share how that will look soon, so yes, there will be cosmetics!
What made you choose to make a game based on a farmer rabbit that needs to defend his crops from raccoons at night? In addition, does the farmer rabbit even sleep since he works day and night?
Titus (Artist/Game Designer): To put it simply, we're animal enjoyers and had a cute idea that we thought might work! And Raccoons fit the vibe of a thieving, rascal-like enemy! Also, there are a lot of things we don't know about Sprout: Does he sleep? Use the bathroom? Blink? 🤷 an enigma 😆
How did the town get destroyed, since the playtests never told us the prequel story to the game?
Titus (Artist/Game Designer): The Trash Panda Posse invaded the town not long before the game begins!
Can the beehive spawn bees that can help you defend your crops in the future?
Titus (Artist/Game Designer): Beehives currently have two branching upgrades! Bees will spawn if you upgrade the beehive down one of those paths, and they'll be able to help you defend!
I was interested if you guys have a price point for the game upon release or a range yet?
Isael (CEO/Sound Designer): We were originally planning on a $20 price point. However, the last few years have shown a shift in pricing strategy, and we are considering entering the market at a lower price point.
When is the next playtest, because I need more 👀👀👀
Isael (CEO/Sound Designer): As for the next playtest, we are still not sure whether we'll have another playtest before the demo (which is coming soon). We have discussed giving access to the demo early to our Discord members, but that will depend on whether the build is ready to give early access. Sorry for not having anything more concrete to tell you, it is still being planned currently!
Will there be a fishing minigame?
Mickael (Programmer): No plans for that yet. We might consider it, but we have to get everything else in that we wanted to add first 😂
We will have a level that's based around water, so it could fit in there 🤔, but no promises for now
Do you plan on adding any monetization via in-game purchases (cosmetics, etc.)?
Mickael (Programmer):
Source
