In this update11
Full notes
Full The Quinfall update
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What changed
- Compatibility
- Balance
- Gameplay
The Quinfall changes
IMPORTANT UPDATE
We’re getting closer to merging the Beta Branch into the main version of the game. As part of this process, we’ll gradually begin leaving the old client behind. Ahead of the transition, we want more players to move to the Beta Branch and test the new client across different areas and system configurations. All balance changes and gameplay values introduced with this update will apply to both clients. However, since UI updates can no longer be deployed to the old client, skill descriptions, numerical values, and certain texts will only be displayed correctly on the Beta Branch. Some values shown on the old client may therefore be outdated. This is only a visual UI issue; the actual server-side balance values are the same for all players. Switch to the Beta Branch, test it, and report any issues you encounter. We want to gather as much feedback as possible before the full transition. Thank you for your patience, understanding, and continued support throughout this process.
Beta Branch Improvements
[BETA BRANCH] Performance improvements have been made to address FPS drops experienced by some players in complex World Boss areas, such as Doomcaller.
[BETA BRANCH] Fixed an issue with the lids of wooden chests.
[BETA BRANCH] Fixed an issue that caused tamed animals to become invisible.
[BETA BRANCH] General GPU optimizations have been made for vegetation.
[BETA BRANCH] Fixed an issue where harvestable plants would not visually respawn while the player remained within their render range.
General Balance Changes
HP and MP Regeneration effects provided by Power Stones have been reduced by 25% across all Tiers.
PvP Defense provided by Elite Accessories has been reduced from 4% to 3%.
Champion monsters now deal 50% less damage, while the rewards they provide have been increased by 50%.
PvP Points earned from kills in Arena battles have been increased by 3x.
Action Points awarded at the end of Arena battles have been increased by 3x.
Weapon Balance Changes
Dual Dagger
Venom Burst
Damage per stack increased from 100% to 110%.
Thousand Cut
Cooldown reduced from 14 seconds to 11 seconds.
Ambush
Cooldown reduced from 24 seconds to 20 seconds.
Life Staff
Mana Tide
PvE damage bonus reduced from 200% to 100%.
Soul Cascade
Now deals 100% bonus damage in PvE.
Divine Beam
PvE damage bonus reduced from 200% to 100%.
Dual Surge
PvE damage bonus reduced from 200% to 100%.
Mystic Staff
Elemental Dash
Cooldown reduced from 25 seconds to 20 seconds.
Earth’s Wake
Defense reduction duration increased from 3 seconds to 5 seconds.
Necromancer
Agony Wall
Slow effect changed from 60% for 3 seconds to 100% for 2 seconds.
Revenant’s Vengeance
Base damage increased from 100% to 150%.
Dual Crossbow Right Side
Hunt Thrill
Cooldown reduced from 100 seconds to 65 seconds.
Cooldown reduction per skill point decreased from 2 seconds to 1 second.
Relentless Pursuit
Required number of stacks reduced from 10 to 8.
Bow
Precision
Effect duration increased from 4 seconds to 8 seconds.
Piercing Arrow
Life Steal increased from 15% to 35%.
Damage gained per skill point increased from 7% to 9%.
Dragon’s Wrath
Damage increased from 200% to 300%.
Arsenal
Damage increased from 200% to 250%.
Warhammer
Iron Will
Basic Attack damage increase raised from 25% to 75%.
Spear
Dragon’s Fury
Cooldown reduced from 85 seconds to 70 seconds.
Aerial Onslaught
Armor penetration increased from 10% to 20%.
Damage increased from 200% to 300%.
Spearfall
Slow effect increased from 30% to 50%.
Source
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