HomeGamesUpdatesPricingMethodology
Steam News30 July 202615d ago

The Quinfall - Patch v1.0.0.36

IMPORTANT UPDATE We’re getting closer to merging the Beta Branch into the main version of the game. As part of this process, we’ll gradually begin leaving the old client behind.

In this update11

Full notes

Full The Quinfall update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes1 addition31 changes0 removals
  • Compatibility
  • Balance
  • Gameplay
addedIMPORTANT UPDATEWe’re getting closer to merging the Beta Branch into the main version of the game. As part of this process, we’ll gradually begin leaving the old client behind. Ahead of the transition, we want more players to move to the Beta Branch and test the new client across different areas and system configurations. All balance changes and gameplay values introduced with this update will apply to both clients. However, since UI updates can no longer be deployed to the old client, skill descriptions, numerical values, and certain texts will only be displayed correctly on the Beta Branch. Some values shown on the old client may therefore be outdated. This is only a visual UI issue; the actual server-side balance values are the same for all players. Switch to the Beta Branch, test it, and report any issues you encounter. We want to gather as much feedback as possible before the full transition. Thank you for your patience, understanding, and continued support throughout this process.
changedBeta Branch Improvements[BETA BRANCH] Performance improvements have been made to address FPS drops experienced by some players in complex World Boss areas, such as Doomcaller.
fixedBeta Branch Improvements[BETA BRANCH] Fixed an issue with the lids of wooden chests.
fixedBeta Branch Improvements[BETA BRANCH] Fixed an issue that caused tamed animals to become invisible.
changedBeta Branch Improvements[BETA BRANCH] General GPU optimizations have been made for vegetation.
fixedBeta Branch Improvements[BETA BRANCH] Fixed an issue where harvestable plants would not visually respawn while the player remained within their render range.
PvP Defense provided by Elite Accessories4%3%PvP Defense provided by Elite Accessories decreased, nerfDamage per stack100%110%Damage per stack increased, buffCooldown14seconds11secondsCooldown decreased, buffCooldown24seconds20secondsCooldown decreased, buff

The Quinfall changes

addedWe’re getting closer to merging the Beta Branch into the main version of the game. As part of this process, we’ll gradually begin leaving the old client behind. Ahead of the transition, we want more players to move to the Beta Branch and test the new client across different areas and system configurations. All balance changes and gameplay values introduced with this update will apply to both clients. However, since UI updates can no longer be deployed to the old client, skill descriptions, numerical values, and certain texts will only be displayed correctly on the Beta Branch. Some values shown on the old client may therefore be outdated. This is only a visual UI issue; the actual server-side balance values are the same for all players. Switch to the Beta Branch, test it, and report any issues you encounter. We want to gather as much feedback as possible before the full transition. Thank you for your patience, understanding, and continued support throughout this process.
changed[BETA BRANCH] Performance improvements have been made to address FPS drops experienced by some players in complex World Boss areas, such as Doomcaller.
fixed[BETA BRANCH] Fixed an issue with the lids of wooden chests.
fixed[BETA BRANCH] Fixed an issue that caused tamed animals to become invisible.
changed[BETA BRANCH] General GPU optimizations have been made for vegetation.

IMPORTANT UPDATE

We’re getting closer to merging the Beta Branch into the main version of the game. As part of this process, we’ll gradually begin leaving the old client behind. Ahead of the transition, we want more players to move to the Beta Branch and test the new client across different areas and system configurations. All balance changes and gameplay values introduced with this update will apply to both clients. However, since UI updates can no longer be deployed to the old client, skill descriptions, numerical values, and certain texts will only be displayed correctly on the Beta Branch. Some values shown on the old client may therefore be outdated. This is only a visual UI issue; the actual server-side balance values are the same for all players. Switch to the Beta Branch, test it, and report any issues you encounter. We want to gather as much feedback as possible before the full transition. Thank you for your patience, understanding, and continued support throughout this process.

Beta Branch Improvements

  • [BETA BRANCH] Performance improvements have been made to address FPS drops experienced by some players in complex World Boss areas, such as Doomcaller.

  • [BETA BRANCH] Fixed an issue with the lids of wooden chests.

  • [BETA BRANCH] Fixed an issue that caused tamed animals to become invisible.

  • [BETA BRANCH] General GPU optimizations have been made for vegetation.

  • [BETA BRANCH] Fixed an issue where harvestable plants would not visually respawn while the player remained within their render range.

General Balance Changes

  • HP and MP Regeneration effects provided by Power Stones have been reduced by 25% across all Tiers.

  • PvP Defense provided by Elite Accessories has been reduced from 4% to 3%.

  • Champion monsters now deal 50% less damage, while the rewards they provide have been increased by 50%.

  • PvP Points earned from kills in Arena battles have been increased by 3x.

  • Action Points awarded at the end of Arena battles have been increased by 3x.

Weapon Balance Changes

Dual Dagger

Venom Burst

  • Damage per stack increased from 100% to 110%.

Thousand Cut

  • Cooldown reduced from 14 seconds to 11 seconds.

Ambush

  • Cooldown reduced from 24 seconds to 20 seconds.

Life Staff

Mana Tide

  • PvE damage bonus reduced from 200% to 100%.

Soul Cascade

  • Now deals 100% bonus damage in PvE.

Divine Beam

  • PvE damage bonus reduced from 200% to 100%.

Dual Surge

  • PvE damage bonus reduced from 200% to 100%.

Mystic Staff

Elemental Dash

  • Cooldown reduced from 25 seconds to 20 seconds.

Earth’s Wake

  • Defense reduction duration increased from 3 seconds to 5 seconds.

Necromancer

Agony Wall

  • Slow effect changed from 60% for 3 seconds to 100% for 2 seconds.

Revenant’s Vengeance

  • Base damage increased from 100% to 150%.

Dual Crossbow Right Side

Hunt Thrill

  • Cooldown reduced from 100 seconds to 65 seconds.

  • Cooldown reduction per skill point decreased from 2 seconds to 1 second.

Relentless Pursuit

  • Required number of stacks reduced from 10 to 8.

Bow

Precision

  • Effect duration increased from 4 seconds to 8 seconds.

Piercing Arrow

  • Life Steal increased from 15% to 35%.

  • Damage gained per skill point increased from 7% to 9%.

Dragon’s Wrath

  • Damage increased from 200% to 300%.

Arsenal

  • Damage increased from 200% to 250%.

Warhammer

Iron Will

  • Basic Attack damage increase raised from 25% to 75%.

Spear

Dragon’s Fury

  • Cooldown reduced from 85 seconds to 70 seconds.

Aerial Onslaught

  • Armor penetration increased from 10% to 20%.

  • Damage increased from 200% to 300%.

Spearfall

  • Slow effect increased from 30% to 50%.

Source

Steam News / 30 July 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.