The Quinfall
Steam News 20 April 20261mo ago

The Quinfall - Patch v1.0.0.25

Greetings Adventurers, We are rolling out a new update to improve your gameplay experience. This patch addresses several bugs reported by the community, some changes and includes general stability improvements. Here are…

Update log

Full The Quinfall update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

0 fixes6 additions5 changes0 removals
  • Performance
  • Gameplay
  • Store
  • Balance
addedGreetings Adventurers,We are rolling out a new update to improve your gameplay experience. This patch addresses several bugs reported by the community, some changes and includes general stability improvements.
addedSystem and Progression ChangesNew accounts now receive a 1-week 50% EXP Boost. This change is aimed at helping new players progress faster during their early game experience, making it easier to catch up and integrate into the game world.
addedSystem and Progression ChangesTo prevent item loss when the Central Market storage is full, placing new sell orders is now restricted. Sufficient space in the market storage is required for both buy and sell orders. This restriction was added to prevent item loss or unintended issues caused by a full Central Market storage. Players must now ensure there is enough available space in the market storage before placing both buy and sell orders.
addedSystem and Progression ChangesA custom nickname system has been added to the referral system. New players can now enter both a Referral ID and a custom Referral Nickname. Players can now set a referral nickname of their own choice and share it with new players instead of a referral ID. In short, it is a customizable system that works the same as the referral ID system.
addedSystem and Progression ChangesNew tiers have been added to Power Stones. Additionally, a merging and reroll system has been introduced, which can be accessed via crafting stations. The current power stones will be marked as Level 1, and new Level 2 and Level 3 power stones have been added to the game. Level 2 and Level 3 stones can be obtained by combining Level 1 stones. These stones can also be socketed into items in the same way and provide more powerful bonuses.
changedSystem and Progression ChangesVariant 1 Silver Wheel of Fortune has been adjusted, and the silver cost has been updated to 15M. Since the introduction of Variant 2, the popularity of Variant 1 Silver Wheel of Fortune has declined. To address this and bring it back in line with current progression, an update has been made along with an adjusted silver cost.
Crossbow – Stun Bomb – Base damage200% to 240%

Greetings Adventurers,

We are rolling out a new update to improve your gameplay experience. This patch addresses several bugs reported by the community, some changes and includes general stability improvements.

Here are the patch notes for version 1.0.0.25:

System and Progression Changes

  • New accounts now receive a 1-week 50% EXP Boost.

    • This change is aimed at helping new players progress faster during their early game experience, making it easier to catch up and integrate into the game world.

  • To prevent item loss when the Central Market storage is full, placing new sell orders is now restricted. Sufficient space in the market storage is required for both buy and sell orders.

    • This restriction was added to prevent item loss or unintended issues caused by a full Central Market storage. Players must now ensure there is enough available space in the market storage before placing both buy and sell orders.

  • A custom nickname system has been added to the referral system. New players can now enter both a Referral ID and a custom Referral Nickname.

    • Players can now set a referral nickname of their own choice and share it with new players instead of a referral ID. In short, it is a customizable system that works the same as the referral ID system.

  • New tiers have been added to Power Stones. Additionally, a merging and reroll system has been introduced, which can be accessed via crafting stations.

    • The current power stones will be marked as Level 1, and new Level 2 and Level 3 power stones have been added to the game. Level 2 and Level 3 stones can be obtained by combining Level 1 stones. These stones can also be socketed into items in the same way and provide more powerful bonuses.

  • Variant 1 Silver Wheel of Fortune has been adjusted, and the silver cost has been updated to 15M.

    • Since the introduction of Variant 2, the popularity of Variant 1 Silver Wheel of Fortune has declined. To address this and bring it back in line with current progression, an update has been made along with an adjusted silver cost.

  • Clan war rewards have been increased.

    • The amount of coins awarded for 1st place has been increased to 20B, and additionally boss chests have been added as rewards. The 1st place will receive 100 of them. Rewards for the other rankings will also be increased gradually.

Balance Changes

  • Crossbow – Steel Trap now triggers instantly without delay, slows the target by 90% for 1.5 seconds, and its projectile speed has been increased by 50%.

    • We noticed that Steel Trap was falling behind in fast paced combat due to its delay. With these adjustments we are making the skill much more responsive and reliable.

  • Crossbow – Stun Bomb – Base damage increased from 200% to 240%.

    • This change aims to give Stun Bomb more impact during fights. The higher base damage makes it a more reliable burst option, rewarding players who successfully hit their targets.

  • Crossbow – Ballista range has been increased by 20%.

    • Since Crossbow usage has declined after the last update, this adjustment is intended as a targeted buff to improve its overall effectiveness. Steel Trap has been enhanced to make the weapon more competitive in combat. Along with this change, Ballista has also been improved to further support its viability in combat, increasing its effective range by 20%.

  • The score gained from healing effects in Arena battles has been reduced by half.

    • An issue was identified where healers could gain an unfair advantage by healing players at full health

Source

Steam News / 20 April 2026

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