Update log
Full The Quinfall update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Performance
- Gameplay
- Fixes
- Balance
- Maps
Greetings Adventurers,
We are rolling out a new update to improve your gameplay experience. This patch addresses several bugs reported by the community and includes general stability improvements.
Here are the patch notes for version 1.0.0.17:
The option to hide other players’ effects has been added to Settings.
The rare issue where characters could not revive after dying in Arena battles has been fixed.
An access error related to PMs has been resolved.
The minimum NPC sale price for stackable materials has been updated to 100. Additionally, the recovery cost for items in the Recovery section has been updated to 20 times the NPC sale price. This change prevents abuse of the Recovery system.
The issue where Drop and Pull effects could sometimes be applied to players with Immunity has been fixed.
Players who receive more than 2 negative effects within 3 seconds will now automatically gain 3 seconds of Immunity. During this effect, the character cannot receive new negative effects, but previously applied effects are not canceled.
The invulnerability duration for players who revive in Clan Wars has been increased to 1 minute.
Improvements have been made regarding loading screens in Clan Wars; further adjustments will continue based on player feedback.
Translation issues in certain languages have been addressed.
A control error related to area-targeted skill shots has been fixed.
In EU Channel 3, the bonus EXP for a specific profession being lower than intended has been corrected.
A dungeon entry issue in Party Finder has been fixed.
Party Finder now correctly counts party members in all scenarios.
HP Potion cooldown is now 10 seconds and MP Potion cooldown is 6 seconds.
Skill adjustments:
- Spear – MirageBleed effect now applies correctly. Movement speed per point increased from 0.4% to 1.6%.
- Spear – Aerial OnslaughtSpeed increased by 40%.
- Spear – Face-OffThrow distance increased by 25%, damage area increased by 20%.
- Spear – Ruthless DiveRange increased by 25%, animation speed increased by 25%.
- Spear – No QuarterSpeed increased by 40%.
- Spear – Supreme ForceSpeed increased by 40%.
- Spear – Lance CycloneSpeed increased by 35%.
- Dual Axe – ExecutionStun duration increased by 1 second.
Bow – Piercing Arrow: Now heals the user for 15% of the damage dealt.
- Bow – Skyfall ShotBase damage increased from 180% to 220%. Additionally, applies a 30% slow to the target for 2 seconds.
- Bow – Quick DrawBase damage increased from 60% to 100%.
Bow – Evasive Shot: Grants the user 25% movement speed for 3 seconds after use.
LifeStaff – Soul Beacon: Now grants 4 seconds of immunity to the character.
- LifeStaff – Radiant HaloMovement speed increased by 20%. Characters and allied players within the halo are now immune to negative effects and cleansed of existing ones.
- Sword & Shield – Unending VowArea increased by 20%. Characters and allied players within the circle are now immune to negative effects and cleansed of existing ones.
Class adjustments and balancements hasnt done yet, we will working on it.
Source
