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Steam News3 January 20266mo ago

The Princess Factory 1.0.8 Update

Hey everyone, just a few small updates and bug fixes. Updates: Tightened up the timing on the animatronic entry animation a tiny bit to improve the pacing.

In this update2

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Full The Princess Factory update

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Repeated intro

Hey everyone, just a few small updates and bug fixes.

What changed

4 fixes1 addition1 change0 removals
  • Gameplay
  • Fixes
  • UI and audio
addedUpdates:Changed the randomized kills on each day to one specific princess death type per day (corresponding with which new princess has been introduced on the day in question). So, if you die on Day 1, you get killed by Cinderella; Day 2, Talia; etc. This should make things a little easier for YouTubers and achievement hunters.
changedBug Fixes:Previously, it was possible to be unable to unlock either the Sylvia or Azurra endings. This issue has now been resolved. The game will detect which of those two endings you are aiming for and compensate accordingly with the number of marked animatronics you are given to approve.
fixedBug Fixes:A few of the anomalies were mislabeled, which could lead to false logs of mistakes by the game. These are all now categorized correctly.
fixedBug Fixes:The issue where players would get stuck on the logo screen after a game over or a game ending has been fixed.
fixedBug Fixes:The stop audio button was causing a number of the animatronic voice lines to restart from the beginning instead of actually stopping. The button now works properly on all of them.
fixedBug Fixes:Thanks for playing!

The Princess Factory changes

addedChanged the randomized kills on each day to one specific princess death type per day (corresponding with which new princess has been introduced on the day in question). So, if you die on Day 1, you get killed by Cinderella; Day 2, Talia; etc. This should make things a little easier for YouTubers and achievement hunters.
changedPreviously, it was possible to be unable to unlock either the Sylvia or Azurra endings. This issue has now been resolved. The game will detect which of those two endings you are aiming for and compensate accordingly with the number of marked animatronics you are given to approve.
fixedA few of the anomalies were mislabeled, which could lead to false logs of mistakes by the game. These are all now categorized correctly.
fixedThe issue where players would get stuck on the logo screen after a game over or a game ending has been fixed.
fixedThe stop audio button was causing a number of the animatronic voice lines to restart from the beginning instead of actually stopping. The button now works properly on all of them.

Updates:

  • Tightened up the timing on the animatronic entry animation a tiny bit to improve the pacing.

  • Changed the randomized kills on each day to one specific princess death type per day (corresponding with which new princess has been introduced on the day in question). So, if you die on Day 1, you get killed by Cinderella; Day 2, Talia; etc. This should make things a little easier for YouTubers and achievement hunters.

Bug Fixes:

  • Previously, it was possible to be unable to unlock either the Sylvia or Azurra endings. This issue has now been resolved. The game will detect which of those two endings you are aiming for and compensate accordingly with the number of marked animatronics you are given to approve.

  • A few of the anomalies were mislabeled, which could lead to false logs of mistakes by the game. These are all now categorized correctly.

  • The issue where players would get stuck on the logo screen after a game over or a game ending has been fixed.

  • The stop audio button was causing a number of the animatronic voice lines to restart from the beginning instead of actually stopping. The button now works properly on all of them.

Thanks for playing!

Source

Steam News / 3 January 2026

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