In this update2
Full notes
Full The Princess Factory update
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Repeated intro
Hey everyone, just a few small updates and bug fixes.
What changed
- Gameplay
- Fixes
- UI and audio
The Princess Factory changes
Updates:
Tightened up the timing on the animatronic entry animation a tiny bit to improve the pacing.
Changed the randomized kills on each day to one specific princess death type per day (corresponding with which new princess has been introduced on the day in question). So, if you die on Day 1, you get killed by Cinderella; Day 2, Talia; etc. This should make things a little easier for YouTubers and achievement hunters.
Bug Fixes:
Previously, it was possible to be unable to unlock either the Sylvia or Azurra endings. This issue has now been resolved. The game will detect which of those two endings you are aiming for and compensate accordingly with the number of marked animatronics you are given to approve.
A few of the anomalies were mislabeled, which could lead to false logs of mistakes by the game. These are all now categorized correctly.
The issue where players would get stuck on the logo screen after a game over or a game ending has been fixed.
The stop audio button was causing a number of the animatronic voice lines to restart from the beginning instead of actually stopping. The button now works properly on all of them.
Thanks for playing!
Source
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