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Steam News18 March 20263mo ago

Version 1.1

Balancing: Reduced enemy level scaling Improved critical rings Chakram adjustments (less damage, more speed) Improvements and bug fixes: Adjusted particles and effects throughout the game Modified graphics engine to imp

Full notes

Full The Power of Doznath update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition7 changes0 removals
  • Gameplay
  • Balance
  • Performance
  • Fixes
changedReduced enemy level scaling
changedImproved critical rings
changedChakram adjustments (less damage, more speed)
changedImprovements and bug fixes:
changedAdjusted particles and effects throughout the game
changedModified graphics engine to improve overall game performance

The Power of Doznath changes

changedReduced enemy level scaling
changedImproved critical rings
changedChakram adjustments (less damage, more speed)
changedImprovements and bug fixes:
changedAdjusted particles and effects throughout the game

Balancing:

  • Reduced enemy level scaling

  • Improved critical rings

  • Chakram adjustments (less damage, more speed)

Improvements and bug fixes:

  • Adjusted particles and effects throughout the game

  • Modified graphics engine to improve overall game performance

  • New save point added at the beginning of the game

  • Fixed fire item selection bug when using a joystick

  • Adjusted fire totem position on the first floor, preventing collision softlock

Source

Steam News / 18 March 2026

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