Full notes
Full The Powder Toy update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Workshop
The Powder Toy changes
Changelog:
New element: BASE. Corrosive liquid, neutralizes ACID
New element: SEED. Grows into a tree when planted and watered
Add creation reactions for AMTR, PTNM, and LITH
Add optional heat conduction to pipes
Add PSTN .tmp3 flags for cancelling movement when the full movement can't be performed
Add multiple new air sim settings, including ambient air pressure and velocity
Add basic search to stamp browser
Add dynamic heat display (Shift+6)
Add binary support to PROP tool
Add fps and draw cap options in settings
Add checkerboard mode for grid tool - sim.gridCheckerboard(1)
FOG/RIME can absorb gas to become acidic, condense to acid
LN2 now can condense on strong GLAS when ambient temperature is low enough
Cap velocity and pressure in some reactions
Preserve deco in pipe, as long as the pipe wasn't already decorated
Minor fixes to various reactions
Update / improve many element descriptions
Restrict some Lua API functionality to certain events, some scripts need to be fixed and updated
Fix infinite air heat near the boundary
Fix gaseous elements trending down and right
Fix ambient heat not convecting from the right or bottom edges
Fix SOAP movement in loop edge mode
Fix crash when using !get on float types
Source
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