This update contains one important fix, a couple of quality-of-life improvements, and some minor tweaks: Made some changes to sound management to ensure that the volume is properly calculated and that sounds are properl
Full notes
Full The Portsmoor Abysm update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix2 additions3 changes1 removal
Gameplay
UI and audio
Fixes
changedThis update contains one important fix, a couple of quality-of-life improvements, and some minor tweaks:
removedMade some changes to sound management to ensure that the volume is properly calculated and that sounds are properly removed once finished playing. This should address issues experienced by some players.
changedImproved feedback when facing The Pale Queen
changedMade sure the menus can always be navigated using the same key bindings that control the character movement, unless those conflict with the default menu controls (arrow keys+D-pad). The in game pause key will also function as a back button in the menus.
addedAdded a confirmation step when resetting the key bindings
addedAdded a new ambient light flash when activating effigies, including a setting for turning it off
The Portsmoor Abysm changes
changedThis update contains one important fix, a couple of quality-of-life improvements, and some minor tweaks:
removedMade some changes to sound management to ensure that the volume is properly calculated and that sounds are properly removed once finished playing. This should address issues experienced by some players.
changedImproved feedback when facing The Pale Queen
changedMade sure the menus can always be navigated using the same key bindings that control the character movement, unless those conflict with the default menu controls (arrow keys+D-pad). The in game pause key will also function as a back button in the menus.
addedAdded a confirmation step when resetting the key bindings
This update contains one important fix, a couple of quality-of-life improvements, and some minor tweaks:
Made some changes to sound management to ensure that the volume is properly calculated and that sounds are properly removed once finished playing. This should address issues experienced by some players.
Improved feedback when facing The Pale Queen
Made sure the menus can always be navigated using the same key bindings that control the character movement, unless those conflict with the default menu controls (arrow keys+D-pad). The in game pause key will also function as a back button in the menus.
Added a confirmation step when resetting the key bindings
Made Brood projectiles green and the resulting explosions as well, for variety
Added a new ambient light flash when activating effigies, including a setting for turning it off