In this update7
Full notes
Full The Pioneers: Surviving Desolation update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- UI and audio
- Workshop
- Balance
- Fixes
The Pioneers: Surviving Desolation changes
Dear Pioneers,
As we had announced in our roadmap, the next major patch "Road Trip" will introduce the game's first vehicle, as well as a new dedicated station module, new equipment, a new character, and above all, much more exploration gameplay. We had planned to release it at the end of the second quarter of this year, but to avoid clashing with the Steam summer sales, we decided to postpone its release until mid-July.
This is good news, as it will also allow us to finalize the implementation of our new character production method, which will ultimately allow us to offer you visuals, narrative, and cutscenes featuring the pioneers' faces. To give you a taste of what awaits you, here's a little teaser.
There's not much longer to wait, and to help you cope, here are this week's patch notes. See you on Io!
Patch notes 0.37.03
GAMEPLAY
New version of the storm system In preparation for the Q2 update, we have started to implement new behaviors for existing threats. Lightings are now individual entities, which can directly strike terrain elements, including your pioneers. Their paths are influenced by the height and conductivity of objects. So pay attention to the environment during your explorations.
UI
Added an experience bar around the action circles to materialize progress in the associated skill
Improved personality traits selection interface
Improved icons and notifications in the main HUD
Replaced placeholder icons for machines and equipment
Improved vertical scrolling in the construction menu
Added new tooltips
ANIMATION
Added craftng animation in the workshop
Added an animation when a pioneer experiences an electric shock
Added an animation when a pioneer is struck by lightning
Added an animation when a pioneer is hungry
SOUND
New SFX for propulsion boots
New SFX for climbing
New SFX for the station reactor
BALANCING
Doubled skills XP bars at all levels The skill system is supposed to give specificity to each crew member but it is easily bypassed, especially thanks to the quick achievement of the first level. By making character progression in skills more difficult, we wish to give more value to these skills, forcing the player to adapt their gameplay to the strengths and weaknesses of their survivors. We will make other adjustments in this direction in the coming patches.
Increased cost of large rooms: 80->100 carbon nanotubes
Reduced nanotubes quantity in the starting loot: 200->180 Many of you do not consider the construction of small modules as a valid choice in the current balance of the game. In order to make it a viable strategic option, we therefore wish to increase the necessary investment for the construction of large modules and reduce the starting construction materials stock.
BUG FIXES
Fixed a bug that prevented the saving of ship construction sites
Fixed a a bug that allowed the same personality trait to be added twice to a pioneer
Fixed a a bug that could affect material crates when loading a game
https://store.steampowered.com/app/1734390/The_Pioneers_Surviving_Desolation/
Source
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