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Steam News1 May 20233y ago

Patch notes 0.37.01 | Automation

Dear Pioneers, Releasing a game is not an easy task. You have to manage the influx of new bugs, work on fixes, prepare major updates, take care of your growing community...

In this update4

Full notes

Full The Pioneers: Surviving Desolation update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

8 fixes8 additions5 changes0 removals
  • Gameplay
  • Maps
  • Balance
  • UI and audio
  • Fixes
  • Store
addedReleasing a game is not an easy task. You have to manage the influx of new bugs, work on fixes, prepare major updates, take care of your growing community... After more than 3 months of intensive work, the whole team needed to take a moment to rest. That's why we took a little more time than usual to bring you this new patch.
addedWe still took advantage of this low intensity period to set up our new offices. It's really quite new. As you can see on the picture, the computers are not even plugged in yet, but we are happy to finally have a proper place to work!
addedThis week's patch brings you a new batch of all kinds of fixes, as well as a much-awaited feature for the community: production automation on all processing machines.
addedGameplayAutomation's upgrades are now available on processing machines. You can use them to batch the desired amount of material to be processed
changedGameplayYou can also now queue automated and non-automated processing tasks
changedGameplayDeep rework of the looting gameplay. The crates are now specialized, visually distinguished and distributed differently on the map. The farthest loots also usually contain better rewards

The Pioneers: Surviving Desolation changes

addedReleasing a game is not an easy task. You have to manage the influx of new bugs, work on fixes, prepare major updates, take care of your growing community... After more than 3 months of intensive work, the whole team needed to take a moment to rest. That's why we took a little more time than usual to bring you this new patch.
addedWe still took advantage of this low intensity period to set up our new offices. It's really quite new. As you can see on the picture, the computers are not even plugged in yet, but we are happy to finally have a proper place to work!
addedThis week's patch brings you a new batch of all kinds of fixes, as well as a much-awaited feature for the community: production automation on all processing machines.
addedAutomation's upgrades are now available on processing machines. You can use them to batch the desired amount of material to be processed
changedYou can also now queue automated and non-automated processing tasks

Dear Pioneers,

Releasing a game is not an easy task. You have to manage the influx of new bugs, work on fixes, prepare major updates, take care of your growing community... After more than 3 months of intensive work, the whole team needed to take a moment to rest. That's why we took a little more time than usual to bring you this new patch.

We still took advantage of this low intensity period to set up our new offices. It's really quite new. As you can see on the picture, the computers are not even plugged in yet, but we are happy to finally have a proper place to work!

This week's patch brings you a new batch of all kinds of fixes, as well as a much-awaited feature for the community: production automation on all processing machines.

More details below. Enjoy!

Patch notes 0.37.01

Gameplay

  • Automation's upgrades are now available on processing machines. You can use them to batch the desired amount of material to be processed

  • You can also now queue automated and non-automated processing tasks

  • Deep rework of the looting gameplay. The crates are now specialized, visually distinguished and distributed differently on the map. The farthest loots also usually contain better rewards

  • Characters now appear in game in the order in which they were selected (when setting the mission)

  • Added a new defeat condition if the mental health of all characters (or the last one) drops to zero

UI

  • Added a "support the game" button in the main menu and in an easter egg in the station's hub

  • Added a hierarchy system to the action menu to navigate through different levels of commands

  • Polished action menu animations

Twitch extension

  • Added a leveling system to voting options. The extension is now better balanced and more interesting for both viewers and streamers. Please tell your favorite content creator to give it a try!

Bug fixes

  • Improved pathfinding system to avoid most of "I prefer to turn around this thing instead of using it" issues

  • Fixed a bug that made the crashed probe inaccessible since the lakes update

  • Fixed a bug on character selection

  • Fixed Maggie that were sometimes not visible when the roof was displayed

  • Fixed custom traits calculation

  • Fixed various save issues

  • Fixed various localization issues

Thanks for reading. See you on Io!

https://store.steampowered.com/app/1734390/The_Pioneers_Surviving_Desolation/

Source

Steam News / 1 May 2023

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