Patch time! v1.2 is now live. Major update & more to come...
Hi everyone! Thanks for your feedback and patience over the past few weeks. We've been working through everyone's comments, bug reports etc, and are happy today to launch an updated version of the game with many of the
Full notes
Full The Piano update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix0 additions0 changes0 removals
UI and audio
fixedHi everyone! Thanks for your feedback and patience over the past few weeks. We've been working through everyone's comments, bug reports etc, and are happy today to launch an updated version of the game with many of the problems people have reported fixed - including an optimisation sweep! We've also had lots of requests for localisation into different languages. Of course, as a tiny indie developer, we can't commit to all of them. But we HAVE started to work on our localisation system and are pleased to say we hope to have The Piano available in other languages soon! The next patch after this one will resolve a couple of legacy saving issues, improve some graphical problems. We thank you for your patience while we've been sorting this out; it shouldn't be too much longer now. For now, v1.2 patch notes! - Added controller detection and auto-switch to controller if present - Adding controller message at the start - Crouch camera polished - Added additional Seeker to graveyard level - Invisible walls deleted - Polished vision in House level - Polished visual FX - Inverted Y axis defaults to 'off' - Performance improvement/optimisation in almost all areas - Missing colliders in level darkalleys fixed (Out-of-Bounds Bug)
The Piano changes
fixedHi everyone! Thanks for your feedback and patience over the past few weeks. We've been working through everyone's comments, bug reports etc, and are happy today to launch an updated version of the game with many of the problems people have reported fixed - including an optimisation sweep! We've also had lots of requests for localisation into different languages. Of course, as a tiny indie developer, we can't commit to all of them. But we HAVE started to work on our localisation system and are pleased to say we hope to have The Piano available in other languages soon! The next patch after this one will resolve a couple of legacy saving issues, improve some graphical problems. We thank you for your patience while we've been sorting this out; it shouldn't be too much longer now. For now, v1.2 patch notes! - Added controller detection and auto-switch to controller if present - Adding controller message at the start - Crouch camera polished - Added additional Seeker to graveyard level - Invisible walls deleted - Polished vision in House level - Polished visual FX - Inverted Y axis defaults to 'off' - Performance improvement/optimisation in almost all areas - Missing colliders in level darkalleys fixed (Out-of-Bounds Bug)
Hi everyone! Thanks for your feedback and patience over the past few weeks. We've been working through everyone's comments, bug reports etc, and are happy today to launch an updated version of the game with many of the problems people have reported fixed - including an optimisation sweep! We've also had lots of requests for localisation into different languages. Of course, as a tiny indie developer, we can't commit to all of them. But we HAVE started to work on our localisation system and are pleased to say we hope to have The Piano available in other languages soon! The next patch after this one will resolve a couple of legacy saving issues, improve some graphical problems. We thank you for your patience while we've been sorting this out; it shouldn't be too much longer now. For now, v1.2 patch notes! - Added controller detection and auto-switch to controller if present - Adding controller message at the start - Crouch camera polished - Added additional Seeker to graveyard level - Invisible walls deleted - Polished vision in House level - Polished visual FX - Inverted Y axis defaults to 'off' - Performance improvement/optimisation in almost all areas - Missing colliders in level darkalleys fixed (Out-of-Bounds Bug)