What changed
0 fixes0 additions3 changes1 removal
- Gameplay
- Balance
- UI and audio
removedAuto-controlled allies no longer act as scouts into unexplored enemies. Outside combat they follow the nearest player-controlled party member instead.
changedAlly movement now checks the full route for opportunity attacks, not just the destination.
changedAllies now heal normal wounds only when someone is at half HP or missing at least 8 HP. Unconscious allies are still urgent.
changedGame speed, tutorial mode, music, and SFX now save to user://settings.cfg.
The Pharhad Road changes
removedAuto-controlled allies no longer act as scouts into unexplored enemies. Outside combat they follow the nearest player-controlled party member instead.
changedAlly movement now checks the full route for opportunity attacks, not just the destination.
changedAllies now heal normal wounds only when someone is at half HP or missing at least 8 HP. Unconscious allies are still urgent.
changedGame speed, tutorial mode, music, and SFX now save to user://settings.cfg.
Auto-controlled allies no longer act as scouts into unexplored enemies. Outside combat they follow the nearest player-controlled party member instead.
Ally movement now checks the full route for opportunity attacks, not just the destination.
Allies now heal normal wounds only when someone is at half HP or missing at least 8 HP. Unconscious allies are still urgent.
Game speed, tutorial mode, music, and SFX now save to user://settings.cfg.