Update 0.61 is now live! We're still working to make the game better but don't want to let the demo fall to far behind either, so a new update is live. What changed?
Full notes
Full The Perfect Shape update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix4 additions1 change0 removals
Balance
Fixes
Maps
UI and audio
addedUpdate 0.61 is now live!We're still working to make the game better but don't want to let the demo fall to far behind either, so a new update is live. What changed? *Increased bullet accuracy Some of you complaint about the bullets accuracy, so we listened and optimized it.
addedUpdate 0.61 is now live!Reduced shield duration, enhanced the effect and increased the count from 2 to 6 As you know, at the start of each level you had 2 shields that would offer you protection for 30s each. The duration was too long, so it was reduced to 10 seconds (will be able to increase the duration with power ups in a future update), but you now have 6 shields each level. The score bonus for unused shields remains the same.
fixedUpdate 0.61 is now live!Fixed platform trigger bugs With the last update a bug was introduced that caused the platform triggers to be ignored if the player was on top of it. Fixed!
changedUpdate 0.61 is now live!Reduced some enemies hit points and fire rate Some enemies had way too many hit points and the fight got boring pretty quick while others had a high fire rate that caused players to avoid them too often.
addedUpdate 0.61 is now live!Added smoke zone Besides challenge stages, a smoke zone was implemented too.
addedUpdate 0.61 is now live!Added Camera Distance setting You can now adjust the camera distance. Wanted to give you a choice at least, at this time you can only have Far and Close Camera. This is a fixed position that you can access from the settings menu at your disposal at any time. You also have the dynamic zoom during gameplay (holding up arrow)
shield duration, enhanced the effect and increased the count2→6↑shield duration, enhanced the effect and increased the count increased, buff
The Perfect Shape changes
addedWe're still working to make the game better but don't want to let the demo fall to far behind either, so a new update is live. What changed? *Increased bullet accuracy Some of you complaint about the bullets accuracy, so we listened and optimized it.
addedReduced shield duration, enhanced the effect and increased the count from 2 to 6 As you know, at the start of each level you had 2 shields that would offer you protection for 30s each. The duration was too long, so it was reduced to 10 seconds (will be able to increase the duration with power ups in a future update), but you now have 6 shields each level. The score bonus for unused shields remains the same.
fixedFixed platform trigger bugs With the last update a bug was introduced that caused the platform triggers to be ignored if the player was on top of it. Fixed!
changedReduced some enemies hit points and fire rate Some enemies had way too many hit points and the fight got boring pretty quick while others had a high fire rate that caused players to avoid them too often.
addedAdded smoke zone Besides challenge stages, a smoke zone was implemented too.
Update 0.61 is now live!
We're still working to make the game better but don't want to let the demo fall to far behind either, so a new update is live. What changed? *Increased bullet accuracy Some of you complaint about the bullets accuracy, so we listened and optimized it.
*Reduced shield duration, enhanced the effect and increased the count from 2 to 6 As you know, at the start of each level you had 2 shields that would offer you protection for 30s each. The duration was too long, so it was reduced to 10 seconds (will be able to increase the duration with power ups in a future update), but you now have 6 shields each level. The score bonus for unused shields remains the same.
*Fixed platform trigger bugs With the last update a bug was introduced that caused the platform triggers to be ignored if the player was on top of it. Fixed!
*Reduced some enemies hit points and fire rate Some enemies had way too many hit points and the fight got boring pretty quick while others had a high fire rate that caused players to avoid them too often.
*Added smoke zone Besides challenge stages, a smoke zone was implemented too.
*Added Camera Distance setting You can now adjust the camera distance. Wanted to give you a choice at least, at this time you can only have Far and Close Camera. This is a fixed position that you can access from the settings menu at your disposal at any time. You also have the dynamic zoom during gameplay (holding up arrow)
We feel these changes make both the game and your experience better. Thank you for your feedback and suggestions!