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Steam News8 December 20241y ago

NOVEMBER UPDATE

Overview November is basically a push to try to get a fully playable version of the game.

In this update4

Full notes

Full The Perfect Bowl update

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What changed

8 fixes1 addition4 changes0 removals
  • UI and audio
  • Maps
  • Gameplay
addedOverviewNovember is basically a push to try to get a fully playable version of the game. Adding additional art work and features so that I can get some play testers to prod the game for game breaking bugs or extreme friction causing UI/UX.
changedDay 01 (Tutorial Level) and Day 02 Dialogue SequencesUsing Pixel Crushers Dialogue System plugin definitely made this much easier than it would have been without. Most of the time spent of this was modifying the system to fit my needs and create exceptions to the pace game for the tutorial stage. Introducing features bit by bit.
changedCredits and Ingredient List Layout ChangesThe layouts showing the remaining credits and ingredients used have been adjusted a little bit to make it easier to look at
changedCustomer Portrait and NameA feature to help with immersion.
fixedBug FixesTopping transformer UI is properly active when Selecting topping when builder panel is open
changedBug FixesCredit and flavour fields get updated properly. Fields affected by soup get recorded twice causing values to not reset

The Perfect Bowl changes

addedNovember is basically a push to try to get a fully playable version of the game. Adding additional art work and features so that I can get some play testers to prod the game for game breaking bugs or extreme friction causing UI/UX.
changedUsing Pixel Crushers Dialogue System plugin definitely made this much easier than it would have been without. Most of the time spent of this was modifying the system to fit my needs and create exceptions to the pace game for the tutorial stage. Introducing features bit by bit.
changedThe layouts showing the remaining credits and ingredients used have been adjusted a little bit to make it easier to look at
changedA feature to help with immersion.
fixedTopping transformer UI is properly active when Selecting topping when builder panel is open

Overview

November is basically a push to try to get a fully playable version of the game. Adding additional art work and features so that I can get some play testers to prod the game for game breaking bugs or extreme friction causing UI/UX.

Features

Day 01 (Tutorial Level) and Day 02 Dialogue Sequences

Using Pixel Crushers Dialogue System plugin definitely made this much easier than it would have been without. Most of the time spent of this was modifying the system to fit my needs and create exceptions to the pace game for the tutorial stage. Introducing features bit by bit.

Dialogue Options Hints

This feature was thought up when I reallized even I had a difficult time trying to figure out what combinations of flavour would lead to which dialogue branch. I also wasn't going to design and develop a complex system to take into account of how every flavour would affect every dialogue. Just the illusion of it would suffice I think. So simplifying the process would hopefully make the game less of a guessing game. This is another one of those features that I think would be good but cant really confirm until I get play testers which fortunately would be soon.

Improvements

Credits and Ingredient List Layout Changes

The layouts showing the remaining credits and ingredients used have been adjusted a little bit to make it easier to look at

Customer Portrait and Name

A feature to help with immersion.

Bug Fixes

  • Topping transformer UI is properly active when Selecting topping when builder panel is open

  • Credit and flavour fields get updated properly. Fields affected by soup get recorded twice causing values to not reset

  • Next and previous buttons do not showing up when previewing photos if there is only one available photo

  • UI panels appear and disappear appropriately when in photo taking mode or preview and preset

  • Tutorial animated sequences playing properly

  • Loading a preset updates system that checks if all required types of ingredients are present

  • Target location of bowl updates properly when serving

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Source

Steam News / 8 December 2024

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