Overview I've been thinking a lot about how I can best tie in world building, story, and gameplay mechanics into a nice cohesive bundle. This would be the crux of the development process.
In this update2
Full notes
Full The Perfect Bowl update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes1 addition3 changes0 removals
Store
Gameplay
Maps
changedOverviewI've been thinking a lot about how I can best tie in world building, story, and gameplay mechanics into a nice cohesive bundle. This would be the crux of the development process.
addedOverviewI've also been researching on how I can make assembling the Ramen bowl more fun which has led me to adding dynamic physics to the noodles. I settled on using softbody physics, after many failed attempts at other dynamic physics like rope physics, hopefully some whimsy to this cosy game.
changedSoftbody Physics for NoodlesI actually wanted to allow players to be able to pick up the noodles and play around with it however that brought about too many design and collision challenges. Instead I made it so that the noodles will spawn immediately above the bowls but still allowing for the physics to play some part when moving the bowl around.
changedNarrativeI've been toying with the idea of showing a map every time the main character travels to different locations and having a nice environmental illustration with the Ramen cart in location even if it doesn't do anything mechanically. I guess its likening it to paragraphs of environmental descriptions in novels. I just need to show enough about whats going on outside the confines of the Ramen cart to give a sense of space and reality.
The Perfect Bowl changes
changedI've been thinking a lot about how I can best tie in world building, story, and gameplay mechanics into a nice cohesive bundle. This would be the crux of the development process.
addedI've also been researching on how I can make assembling the Ramen bowl more fun which has led me to adding dynamic physics to the noodles. I settled on using softbody physics, after many failed attempts at other dynamic physics like rope physics, hopefully some whimsy to this cosy game.
changedI actually wanted to allow players to be able to pick up the noodles and play around with it however that brought about too many design and collision challenges. Instead I made it so that the noodles will spawn immediately above the bowls but still allowing for the physics to play some part when moving the bowl around.
changedI've been toying with the idea of showing a map every time the main character travels to different locations and having a nice environmental illustration with the Ramen cart in location even if it doesn't do anything mechanically. I guess its likening it to paragraphs of environmental descriptions in novels. I just need to show enough about whats going on outside the confines of the Ramen cart to give a sense of space and reality.
Overview
I've been thinking a lot about how I can best tie in world building, story, and gameplay mechanics into a nice cohesive bundle. This would be the crux of the development process.
I've also been researching on how I can make assembling the Ramen bowl more fun which has led me to adding dynamic physics to the noodles. I settled on using softbody physics, after many failed attempts at other dynamic physics like rope physics, hopefully some whimsy to this cosy game.
Features
Softbody Physics for Noodles
What can I say? It brings me such joy and childlike delight to play around with softbody physics and I hope it does for players too.
I am extremely grateful and appreciative that a very powerful realtime physics solution exists in Unity. If you have the means to, I would highly recommend the solutions provided by VirtualMethod, Obi. Without their resources, I don't think I would have been able to create such a stable softbody so quickly.
I actually wanted to allow players to be able to pick up the noodles and play around with it however that brought about too many design and collision challenges. Instead I made it so that the noodles will spawn immediately above the bowls but still allowing for the physics to play some part when moving the bowl around.
Narrative
I've been toying with the idea of showing a map every time the main character travels to different locations and having a nice environmental illustration with the Ramen cart in location even if it doesn't do anything mechanically. I guess its likening it to paragraphs of environmental descriptions in novels. I just need to show enough about whats going on outside the confines of the Ramen cart to give a sense of space and reality.
Bug Fixing
This section mainly consists of understanding how Obi Softbody works and getting it to work for my game.