What changed
0 fixes2 additions1 change0 removals
addedYou can now enable body tracking in The Path of Greatest Resistance! For best results, use 3 Vive Trackers in addition to your controllers. If you only have 2 Vive Trackers, you can just have it track your feet without hip tracking. You can activate the body tracking version of the game through the Steam DLC interface (it's free to people who've purchased the game). To try it out, strap two Vive Trackers to the top of your shoes, and attach one on your back attached to your belt. https://www.youtube.com/watch?v=F6FjK9GiZ5Y
addedJog-in-Place LocomotionWhen The Path of Greatest Resistance first came out, it had a "jog-in-place" locomotion mode--but the jogging locomotion was calculated by the bobbing motion of the headset. Now, with body tracking enabled, you can move forward just by stepping up and down with your feet.
changedFoot Tracking and the future of VR LocomotionIn The Path of Greatest Resistance, you only move straight forward along the path. But I imagine that some games in the future could use feet tracking and walking in place to give you full 360 degree movement. Over the past couple of years, many people have pondered different ways to solve the VR locomotion problem. Is locomotion based on foot tracking going to be a common thing in future? I'm not really sure yet. The version here is just one implementation, and it's not necessarily the "perfect" implementation of foot-step locomotion. It's possible that in the future we'll have games with algorithms that are able to more naturally translate body movement into forward locomotion. If you try it, feel free to let me know if you like it or hate it!
The Path of Greatest Resistance changes
addedYou can now enable body tracking in The Path of Greatest Resistance! For best results, use 3 Vive Trackers in addition to your controllers. If you only have 2 Vive Trackers, you can just have it track your feet without hip tracking. You can activate the body tracking version of the game through the Steam DLC interface (it's free to people who've purchased the game). To try it out, strap two Vive Trackers to the top of your shoes, and attach one on your back attached to your belt. https://www.youtube.com/watch?v=F6FjK9GiZ5Y
addedWhen The Path of Greatest Resistance first came out, it had a "jog-in-place" locomotion mode--but the jogging locomotion was calculated by the bobbing motion of the headset. Now, with body tracking enabled, you can move forward just by stepping up and down with your feet.
changedIn The Path of Greatest Resistance, you only move straight forward along the path. But I imagine that some games in the future could use feet tracking and walking in place to give you full 360 degree movement. Over the past couple of years, many people have pondered different ways to solve the VR locomotion problem. Is locomotion based on foot tracking going to be a common thing in future? I'm not really sure yet. The version here is just one implementation, and it's not necessarily the "perfect" implementation of foot-step locomotion. It's possible that in the future we'll have games with algorithms that are able to more naturally translate body movement into forward locomotion. If you try it, feel free to let me know if you like it or hate it!
You can now enable body tracking in The Path of Greatest Resistance! For best results, use 3 Vive Trackers in addition to your controllers. If you only have 2 Vive Trackers, you can just have it track your feet without hip tracking. You can activate the body tracking version of the game through the Steam DLC interface (it's free to people who've purchased the game). To try it out, strap two Vive Trackers to the top of your shoes, and attach one on your back attached to your belt. https://www.youtube.com/watch?v=F6FjK9GiZ5Y
Jog-in-Place Locomotion
When The Path of Greatest Resistance first came out, it had a "jog-in-place" locomotion mode--but the jogging locomotion was calculated by the bobbing motion of the headset. Now, with body tracking enabled, you can move forward just by stepping up and down with your feet.
In The Path of Greatest Resistance, you only move straight forward along the path. But I imagine that some games in the future could use feet tracking and walking in place to give you full 360 degree movement. Over the past couple of years, many people have pondered different ways to solve the VR locomotion problem. Is locomotion based on foot tracking going to be a common thing in future? I'm not really sure yet. The version here is just one implementation, and it's not necessarily the "perfect" implementation of foot-step locomotion. It's possible that in the future we'll have games with algorithms that are able to more naturally translate body movement into forward locomotion. If you try it, feel free to let me know if you like it or hate it!
Jogging is Optional
You don't need to play in "Jog in Place Mode" to use the body tracking. You can still play in normal mode if you want a less physically intense experience.