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Steam News13 February 20264mo ago

February Pre-Alpha Update

This new update introduces a couple of new features and gives a preview of what’s planned for upcoming updates.

Full notes

Full The Path Into The Abyss update

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What changed

0 fixes5 additions11 changes0 removals
  • Gameplay
  • Balance
  • UI and audio
  • Maps
  • Performance
  • Store
addedThis new update introduces a couple of new features and gives a preview of what’s planned for upcoming updates.
changedSleep System This simple system allows you to skip periods of time when moving during the night isn’t convenient — or vice versa. It also partially restores Health and PSY (if Psyche is too low, it won’t recover; this will be expanded in the future), at the cost of some hunger and thirst upon waking up. Sleeping is only possible in beds located at "Save Points" and in tents set up in safe areas.
addedNew Flashlight Variant There is now a second flashlight option you can switch to. The standard one provides a wide, general-purpose beam. The new "SPOT" flashlight features a more focused beam, offering better long-distance visibility at the cost of reduced peripheral vision.
changedBelow are some general improvements that continue to enhance overall gameplay and experience:
changedAI combat improvements: adjustments to enemy advance tactics. Enemies now push more conservatively, prioritizing cover more effectively. Flanking behavior has been refined when searching for the player outside their field of view, focusing more on covering angles and attacking from the sides.
addedAdded an option to adjust FOV (Field of View).

The Path Into The Abyss changes

addedThis new update introduces a couple of new features and gives a preview of what’s planned for upcoming updates.
changedSleep System This simple system allows you to skip periods of time when moving during the night isn’t convenient — or vice versa. It also partially restores Health and PSY (if Psyche is too low, it won’t recover; this will be expanded in the future), at the cost of some hunger and thirst upon waking up. Sleeping is only possible in beds located at "Save Points" and in tents set up in safe areas.
addedNew Flashlight Variant There is now a second flashlight option you can switch to. The standard one provides a wide, general-purpose beam. The new "SPOT" flashlight features a more focused beam, offering better long-distance visibility at the cost of reduced peripheral vision.
changedBelow are some general improvements that continue to enhance overall gameplay and experience:
changedAI combat improvements: adjustments to enemy advance tactics. Enemies now push more conservatively, prioritizing cover more effectively. Flanking behavior has been refined when searching for the player outside their field of view, focusing more on covering angles and attacking from the sides.

This new update introduces a couple of new features and gives a preview of what’s planned for upcoming updates.

  • Sleep System This simple system allows you to skip periods of time when moving during the night isn’t convenient — or vice versa. It also partially restores Health and PSY (if Psyche is too low, it won’t recover; this will be expanded in the future), at the cost of some hunger and thirst upon waking up. Sleeping is only possible in beds located at "Save Points" and in tents set up in safe areas.

  • Stealth Kill Using any knife (Tramontana, Paratrooper, Facón, or Combat Knife), you can eliminate enemies silently from behind. It is performed using the secondary attack while standing close to the enemy.

  • New Flashlight Variant There is now a second flashlight option you can switch to. The standard one provides a wide, general-purpose beam. The new "SPOT" flashlight features a more focused beam, offering better long-distance visibility at the cost of reduced peripheral vision.

Below are some general improvements that continue to enhance overall gameplay and experience:

  • AI combat improvements: adjustments to enemy advance tactics. Enemies now push more conservatively, prioritizing cover more effectively. Flanking behavior has been refined when searching for the player outside their field of view, focusing more on covering angles and attacking from the sides.

  • Added an option to adjust FOV (Field of View).

  • Option to hide faction markers on the map.

  • Consumable animations can now be canceled (the item is lost, and only the effect accumulated up to the moment of cancellation is applied).

  • Further optimization of certain game elements, shaders, and textures. The game may experience some stutters on first launch, as new shaders will need to compile.

  • Improvements to overall code stability and world systems.

And here’s an updated Roadmap of what’s coming next:

  • More faction outfits

  • More AI behaviors (expanded relationships, combat states, etc.)

  • AI updates: NPCs pursuing their own quests and missions

  • Improved dialogue system

  • Better UI

  • Binoculars!

  • Improved melee combat

  • More consumables

  • More weapons

  • Fernetov (Molotov)

  • More side quests

  • Improvements, and expansion of the current Demo territory

  • And much more to come!

  • Early Access (and then… much more)

See you in the Abyss.

Source

Steam News / 13 February 2026

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