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Steam News31 December 20256mo ago

Pre-Alpha Patch 0014

Pre-Alpha Patch 0014 Fixed a bug causing procedural side missions to generate incorrectly, with missing NPCs or mixed factions. Optimized several commonly used shaders to squeeze out some extra performance.

Full notes

Full The Path Into The Abyss update

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What changed

1 fix2 additions4 changes0 removals
  • Fixes
  • Performance
  • Gameplay
  • Balance
fixedFixed a bug causing procedural side missions to generate incorrectly, with missing NPCs or mixed factions.
changedOptimized several commonly used shaders to squeeze out some extra performance.
addedAdded support for FSR 3 ( experimental ).
changedWeapon durability loss from usage reduced to 50% .
changedWeapon durability loss from environmental exposure reduced to 10% (rain and snow).
addedNew optic added: “M-403 Sentinel.”

The Path Into The Abyss changes

fixedFixed a bug causing procedural side missions to generate incorrectly, with missing NPCs or mixed factions.
changedOptimized several commonly used shaders to squeeze out some extra performance.
addedAdded support for FSR 3 ( experimental ).
changedWeapon durability loss from usage reduced to 50% .
changedWeapon durability loss from environmental exposure reduced to 10% (rain and snow).

Pre-Alpha Patch 0014

  • Fixed a bug causing procedural side missions to generate incorrectly, with missing NPCs or mixed factions.

  • Optimized several commonly used shaders to squeeze out some extra performance.

  • Added support for FSR 3 (experimental).

  • Weapon durability loss from usage reduced to 50%.

  • Weapon durability loss from environmental exposure reduced to 10% (rain and snow).

  • New optic added: “M-403 Sentinel.”

  • Adjusted ballistic collision volumes for improved hit detection accuracy.

Source

Steam News / 31 December 2025

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