Full notes
Full The Parish update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
Lots of tweaks of mistakes I made and responding to feedback about one level's clarity.
-Added candles and bones pointing the in the
OldLadyNightmare
-Put invisible wall above graves to prevent falling in -fixed anchor points on load menu UI -Changed texts in day 2 to increase clarity with medication -Disabled distance occlussion -Fixed invisible wall in
Basement1
-Fixed some sound bugs -Changed Some nav mesh proxy settings so that a certain someone shouldn't get stuck so much...
Source
Changelog.gg summarizes and formats this update. How we read updates.
