Full notes
Full The Pair Annihilation update
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Repeated intro
Hello, this is SEOHAN from DAID Games.
What changed
- Gameplay
- Balance
- Fixes
The Pair Annihilation changes
We've finally finished updating the new mode, “Temporal Rewind: Inviolable”.
This new mode is the "Boss Run" for all boss encounters. We apologize for the delay, as we tried to get it ready as quickly as possible, but we kept getting bugs with every playthrough.
We're sure you'll have fun with this new mode. We've played it many times and it's definitely more fun than the original mode.
Winning a boss battle does not recover health for ally ships. This could be more roguelike.
Hopefully, prepare your best ships to face bosses that have new gimmicks.
Other key changes in this update include - The carrier's health has been adjusted. - The cost of carrier repairs in the Lab has also been adjusted. - The health, skillset, and gimmick of the third planet's boss has been changed. - The amount of Stellar and Udtmos energy in each mission's rewards has been adjusted.
Next update
- Difficulty will be added to “Temporal RewindInviolable”. - 1 ally ship concept will be changed. - We'll be fixing all kinds of things you've been telling us about.
p.s. I think we've fixed what we can, but if you find any bugs, wrong descriptions, mistranslations, or other issues, please contact us on Steam Community or Discord and we'll fix them as soon as possible.
Source
Changelog.gg summarizes and formats this update. How we read updates.
