Update log
Full The Outer Worlds: Spacer's Choice Edition update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Greetings fellow spacers,
Extracted changes
- Gameplay
- Performance
- Balance
- UI and audio
- Fixes
- Store
The Board is happy to announce that Patch 2.5.7.0 is releasing on PC, Xbox consoles, and PlayStation consoles for The Outer Worlds: Spacer’s Choice Edition. If you do not see this update right away, please know that it may take some time to populate and become available.
Changes/fixes that are included in this patch are as follows:
General
Companions' status effects are no longer obstructed by their HP bars.
Shooting from the Storm Cannon repeatedly at a close target no longer results in severe FPS drops.
The heat effect coming out of the Unreliable will no longer stack up each time the player arrives in the ship's proximity.
When the Font Scaling setting also scales up the UI icons appropriately.
Fixed "artillery cannon" typo.
Fixed "Shipping" typo in Fallbrook.
Players are now able to sleep in either of the two beds when exploring Ash's old Outpost for 'Little Memento' on Monarch.
Players are now able to manually save while under the 'Concuss' status effect throughout the title.
Fixed an issue with the Super Scoper 3000 zoom where the zoom would not properly display.
Felix’s book “Systems and Serfdoms” now appears in his room when acquiring it in Roseway town.
The arrow is now greyed out when there are no more options.
Status Bar displays all relevant Status Effect icons.
The workbench now displays ownership of items when navigating through the workbench during gameplay.
The gate will now load correctly while moving from Rizzo’s Distillation Station to the Bridge.
The Item repair tutorial will no longer cause a freeze when switching to the inventory tab.
SAM’s weapons can no longer be taken and equipped by players.
Environment decorations no longer look the same as items the player can pick up.
Players no longer become stuck when falling between two crates at the Spaceport.
The sights are now centered after modding the Hunting Rifle Hyper with a Funtimes Barrel and a Gyro Sight.
Frey's Bar Cart no longer disappears from Unreliable after revisiting Relay GB-23.
Mods have correct VFX when inspecting them in the inventory and then viewing them on the ground.
The shadows on the cans no longer appear dark when viewing them in the office in Phineas Lab.
A companion's armor displays correctly if players wear a different type and modify it in the Workbench during gameplay.
All aptitudes are correctly shown being applied when selecting them and viewing the summary screen.
Mods display correctly for tinkered Elite Troop Armor.
Players will no longer encounter a stuck spot when jumping/crouching into the 2nd floor of the General Store with insufficient Mag-Picks in Edgewater.
Fixed a typo with the quest beacon text.
Udom Bedford and Vicar Max will now play correct dialogue when attempting to turn in Phineas for the first time.
The hacking and picking locks tutorial now triggers correctly when the user has a high lockpick skill during gameplay.
Players can no longer get stuck when jumping in between a crate and pipe by the fence at the Geothermal Plant.
Fixed an issue with the state of Anton on the Groundbreaker.
A Workbench in the Covert Lab correctly unlocks a 'Point of Interest' icon when moving near it.
Design
Players will now receive only one +10 from a Bonus Support perk when the companion is in the party.
Leveling to multiple of 5 in Player Ship now updates the Companion UI tabs to indicate new Perk point available.
Extend-O-Sight properly increases to both Effective and Max Range to 25%.
The Paranoid flaw description has been updated to “Repeatedly getting caught by guards has
Source
