What changed
0 fixes3 additions1 change0 removals
addedToday I tackled something that sounds small on paper, but turned out to be structurally important: making sure a New Game truly starts clean.
changedPreviously, starting a new game or travelling to a new area didn’t automatically clear all stored photographs and detective board data. The systems were working — but they weren’t being reset in a way that felt seamless or intentional. Players shouldn’t need to think about clearing evidence manually. If you begin again, the world (and your casework) should begin again too.
addedUnder the hood, this required adjusting how and when certain systems initialise. The main menu exists in a different world state than gameplay, which meant the camera and gallery systems didn’t actually exist at the moment the “New Game” button was pressed. So instead of trying to force a reset too early, the logic was moved to trigger at the correct point — when the player character and investigation tools are fully active.
addedStarting a new game now fully clears the gallery • The image board and detective board reset properly • Moving to a new area begins cleanly • No manual clearing or hidden steps required
The Outer Islands changes
addedToday I tackled something that sounds small on paper, but turned out to be structurally important: making sure a New Game truly starts clean.
changedPreviously, starting a new game or travelling to a new area didn’t automatically clear all stored photographs and detective board data. The systems were working — but they weren’t being reset in a way that felt seamless or intentional. Players shouldn’t need to think about clearing evidence manually. If you begin again, the world (and your casework) should begin again too.
addedUnder the hood, this required adjusting how and when certain systems initialise. The main menu exists in a different world state than gameplay, which meant the camera and gallery systems didn’t actually exist at the moment the “New Game” button was pressed. So instead of trying to force a reset too early, the logic was moved to trigger at the correct point — when the player character and investigation tools are fully active.
addedStarting a new game now fully clears the gallery • The image board and detective board reset properly • Moving to a new area begins cleanly • No manual clearing or hidden steps required
Today I tackled something that sounds small on paper, but turned out to be structurally important: making sure a New Game truly starts clean.
Previously, starting a new game or travelling to a new area didn’t automatically clear all stored photographs and detective board data. The systems were working — but they weren’t being reset in a way that felt seamless or intentional. Players shouldn’t need to think about clearing evidence manually. If you begin again, the world (and your casework) should begin again too.
Under the hood, this required adjusting how and when certain systems initialise. The main menu exists in a different world state than gameplay, which meant the camera and gallery systems didn’t actually exist at the moment the “New Game” button was pressed. So instead of trying to force a reset too early, the logic was moved to trigger at the correct point — when the player character and investigation tools are fully active.
The result:
It’s the kind of invisible improvement that makes everything feel more solid and deliberate. A detective game relies on clarity and control — and that includes knowing your investigation state is trustworthy.
As always, thank you for following the development journey.
— Cris